assorted warning clean-ups for x86_64, etc (Mikko T.)
This commit is contained in:
@@ -127,4 +127,4 @@ osdemo32: osdemo32.c
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clean:
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-rm -f $(PROGS)
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-rm -f *.o *~
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-rm -f readtex.[ch]
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-rm -f readtex.[ch] showbuffer.[ch]
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@@ -45,3 +45,4 @@ readtex.o: readtex.c readtex.h
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clean:
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-rm -f $(PROGS)
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-rm -f *.o *~
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-rm -f readtex.c readtex.h
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@@ -14,7 +14,9 @@
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#include <windows.h>
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#endif
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#define GL_GLEXT_LEGACY
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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#include <GL/glext.h>
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GLenum doubleBuffer;
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@@ -37,7 +37,7 @@ static PPMImage *LoadPPM(const char *filename)
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exit(1);
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}
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if (fscanf(fp, "%d %d", &result->sizeX, &result->sizeY) != 2)
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if (fscanf(fp, "%lu %lu", &result->sizeX, &result->sizeY) != 2)
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{
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fprintf(stderr, "Error loading image `%s'\n", filename);
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exit(1);
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@@ -360,19 +360,19 @@ init_fbconfig_functions(Display *dpy, int scrnum)
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if ( glx_1_3_supported ) {
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choose_fbconfig = (PFNGLXCHOOSEFBCONFIGSGIXPROC) glXGetProcAddressARB(
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(GLbyte *) "glXChooseFBConfig");
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(GLubyte *) "glXChooseFBConfig");
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get_visual_from_fbconfig = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) glXGetProcAddressARB(
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(GLbyte *) "glXGetVisualFromFBConfig");
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(GLubyte *) "glXGetVisualFromFBConfig");
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create_new_context = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) glXGetProcAddressARB(
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(GLbyte *) "glXCreateNewContext");
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(GLubyte *) "glXCreateNewContext");
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}
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else if ( ext_version_supported ) {
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choose_fbconfig = (PFNGLXCHOOSEFBCONFIGSGIXPROC) glXGetProcAddressARB(
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(GLbyte *) "glXChooseFBConfigSGIX");
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(GLubyte *) "glXChooseFBConfigSGIX");
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get_visual_from_fbconfig = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) glXGetProcAddressARB(
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(GLbyte *) "glXGetVisualFromFBConfigSGIX");
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(GLubyte *) "glXGetVisualFromFBConfigSGIX");
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create_new_context = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) glXGetProcAddressARB(
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(GLbyte *) "glXCreateContextWithConfigSGIX");
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(GLubyte *) "glXCreateContextWithConfigSGIX");
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}
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else {
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printf( "This demo requires either GLX 1.3 or %s be supported.\n",
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@@ -1169,15 +1169,15 @@ static void halveImage_float(GLint components, GLuint width, GLuint height,
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for (i = 0; i < newheight; i++) {
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for (j = 0; j < newwidth; j++) {
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for (k = 0; k < components; k++) {
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GLuint b;
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b = __GLU_SWAP_4_BYTES(t);
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s[0] = *(GLfloat*)&b;
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b = __GLU_SWAP_4_BYTES(t+group_size);
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s[0] += *(GLfloat*)&b;
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b = __GLU_SWAP_4_BYTES(t+ysize);
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s[0] += *(GLfloat*)&b;
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b = __GLU_SWAP_4_BYTES(t+ysize+group_size);
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s[0] += *(GLfloat*)&b;
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union { GLuint b; GLfloat f; } swapbuf;
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swapbuf.b = __GLU_SWAP_4_BYTES(t);
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s[0] = swapbuf.f;
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swapbuf.b = __GLU_SWAP_4_BYTES(t+group_size);
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s[0] += swapbuf.f;
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swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize);
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s[0] += swapbuf.f;
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swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize+group_size);
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s[0] += swapbuf.f;
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s[0] /= 4;
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s++; t += element_size;
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}
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@@ -2980,7 +2980,7 @@ static void scale_internal_float(GLint components, GLint widthin,
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int l, m;
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const char *left, *right;
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GLuint swapbuf; /* unsigned buffer */
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union { GLuint b; GLfloat f; } swapbuf;
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if (widthin == widthout*2 && heightin == heightout*2) {
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halveImage_float(components, widthin, heightin,
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@@ -3029,8 +3029,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3041,8 +3041,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * y_percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * y_percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * y_percent;
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}
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@@ -3054,8 +3054,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3068,8 +3068,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3079,8 +3079,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * y_percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * y_percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * y_percent;
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}
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@@ -3091,8 +3091,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3105,10 +3105,10 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0; k < components;
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k++, left += element_size, right += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(left);
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totals[k] += *(const GLfloat*)&swapbuf * (1-lowx_float);
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swapbuf = __GLU_SWAP_4_BYTES(right);
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totals[k] += *(const GLfloat*)&swapbuf * highx_float;
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swapbuf.b = __GLU_SWAP_4_BYTES(left);
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totals[k] += swapbuf.f * (1-lowx_float);
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swapbuf.b = __GLU_SWAP_4_BYTES(right);
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totals[k] += swapbuf.f * highx_float;
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} else {
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totals[k] += *(const GLfloat*)left * (1-lowx_float)
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+ *(const GLfloat*)right * highx_float;
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@@ -3122,8 +3122,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3133,8 +3133,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * x_percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * x_percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * x_percent;
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}
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@@ -3145,8 +3145,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3159,8 +3159,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3170,8 +3170,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * y_percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * y_percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * y_percent;
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}
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@@ -3182,8 +3182,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3194,8 +3194,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf * percent;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f * percent;
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} else {
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totals[k] += *(const GLfloat*)temp_index * percent;
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}
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@@ -3211,8 +3211,8 @@ static void scale_internal_float(GLint components, GLint widthin,
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for (k = 0, temp_index = temp; k < components;
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k++, temp_index += element_size) {
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if (myswap_bytes) {
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swapbuf = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += *(const GLfloat*)&swapbuf;
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swapbuf.b = __GLU_SWAP_4_BYTES(temp_index);
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totals[k] += swapbuf.f;
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} else {
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totals[k] += *(const GLfloat*)temp_index;
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}
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@@ -7397,19 +7397,17 @@ static void closestFit3D(GLenum target, GLint width, GLint height, GLint depth,
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GLint depthAtLevelOne= (depthPowerOf2 > 1) ?
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depthPowerOf2 >> 1 :
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depthPowerOf2;
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GLenum proxyTarget;
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GLenum proxyTarget = GL_PROXY_TEXTURE_3D;
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assert(widthAtLevelOne > 0);
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assert(heightAtLevelOne > 0);
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assert(depthAtLevelOne > 0);
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/* does width x height x depth at level 1 & all their mipmaps fit? */
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if (target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D) {
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proxyTarget = GL_PROXY_TEXTURE_3D;
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gluTexImage3D(proxyTarget, 1, /* must be non-zero */
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internalFormat,
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widthAtLevelOne,heightAtLevelOne,depthAtLevelOne,
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0,format,type,NULL);
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}
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assert(target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D);
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gluTexImage3D(proxyTarget, 1, /* must be non-zero */
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internalFormat,
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widthAtLevelOne,heightAtLevelOne,depthAtLevelOne,
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0,format,type,NULL);
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glGetTexLevelParameteriv(proxyTarget, 1,GL_TEXTURE_WIDTH,&proxyWidth);
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/* does it fit??? */
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if (proxyWidth == 0) { /* nope, so try again with these sizes */
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@@ -101,7 +101,7 @@ clean:
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-rm -f *.lo
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-rm -f *.la
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-rm -rf .libs
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-rm -rf depend
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-rm -rf depend depend.bak
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depend: $(SOURCES)
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@@ -61,7 +61,7 @@ getFullCrosshairCursor(void)
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Atom crosshairAtom, actualType;
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int rc, actualFormat;
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unsigned long n, left;
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unsigned long *value;
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unsigned char *value;
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if (fullCrosshairCusor == None) {
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crosshairAtom = XInternAtom(__glutDisplay,
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@@ -70,9 +70,9 @@ getFullCrosshairCursor(void)
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value = 0; /* Make compiler happy. */
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rc = XGetWindowProperty(__glutDisplay, __glutRoot,
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crosshairAtom, 0, 1, False, XA_CURSOR, &actualType,
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&actualFormat, &n, &left, (unsigned char **) &value);
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&actualFormat, &n, &left, &value);
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if (rc == Success && actualFormat == 32 && n >= 1) {
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cursor = value[0];
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cursor = ((unsigned long *)value)[0];
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XFree(value);
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return cursor;
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}
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@@ -27,7 +27,7 @@ default: $(LIB_DIR)/$(GLW_LIB_NAME)
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clean:
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-rm depend
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-rm depend depend.bak
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-rm -f *.o *~
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@@ -932,7 +932,7 @@ fxt1_quantize_HI (GLuint *cc,
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/* add in texels */
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for (k = N_TEXELS - 1; k >= 0; k--) {
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GLint t = k * 3;
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GLuint *kk = (GLuint *)((GLuint)cc + t / 8);
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GLuint *kk = (GLuint *)((char *)cc + t / 8);
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GLint texel = n_vect + 1; /* transparent black */
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if (!ISTBLACK(input[k])) {
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@@ -1011,7 +1011,7 @@ fxt1_quantize_MIXED1 (GLuint *cc,
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/* left microtile */
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if (maxColL == -1) {
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/* all transparent black */
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cc[0] = ~0ul;
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cc[0] = ~0u;
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for (i = 0; i < n_comp; i++) {
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vec[0][i] = 0;
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vec[1][i] = 0;
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@@ -1045,7 +1045,7 @@ fxt1_quantize_MIXED1 (GLuint *cc,
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/* right microtile */
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if (maxColR == -1) {
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/* all transparent black */
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cc[1] = ~0ul;
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cc[1] = ~0u;
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for (i = 0; i < n_comp; i++) {
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vec[2][i] = 0;
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vec[3][i] = 0;
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@@ -1332,7 +1332,7 @@ fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps)
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if (trualpha) {
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fxt1_quantize_ALPHA1(cc, input);
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} else if (l == 0) {
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cc[0] = cc[1] = cc[2] = ~0ul;
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cc[0] = cc[1] = cc[2] = ~0u;
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cc[3] = 0;
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} else if (l < N_TEXELS) {
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fxt1_quantize_MIXED1(cc, input);
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