i965/gen7: Factor out texture surface state set-up from gen7_update_texture_surface().
This moves most of the surface state set-up logic that can be shared between textures and shader images to a separate function.
This commit is contained in:
@@ -972,6 +972,17 @@ struct brw_context
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bool layered,
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unsigned unit);
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void (*emit_texture_surface_state)(struct brw_context *brw,
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struct intel_mipmap_tree *mt,
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GLenum target,
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unsigned min_layer,
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unsigned max_layer,
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unsigned min_level,
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unsigned max_level,
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unsigned format,
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unsigned swizzle,
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uint32_t *surf_offset,
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bool rw, bool for_gather);
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void (*emit_buffer_surface_state)(struct brw_context *brw,
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uint32_t *out_offset,
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drm_intel_bo *bo,
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@@ -264,40 +264,28 @@ gen7_emit_buffer_surface_state(struct brw_context *brw,
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}
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static void
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gen7_update_texture_surface(struct gl_context *ctx,
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unsigned unit,
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uint32_t *surf_offset,
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bool for_gather)
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gen7_emit_texture_surface_state(struct brw_context *brw,
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struct intel_mipmap_tree *mt,
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GLenum target,
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unsigned min_layer, unsigned max_layer,
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unsigned min_level, unsigned max_level,
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unsigned format,
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unsigned swizzle,
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uint32_t *surf_offset,
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bool rw, bool for_gather)
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{
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struct brw_context *brw = brw_context(ctx);
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struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
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struct intel_texture_object *intelObj = intel_texture_object(tObj);
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struct intel_mipmap_tree *mt = intelObj->mt;
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struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
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struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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if (tObj->Target == GL_TEXTURE_BUFFER) {
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brw_update_buffer_texture_surface(ctx, unit, surf_offset);
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return;
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}
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const unsigned depth = max_layer - min_layer;
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uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
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8 * 4, 32, surf_offset);
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memset(surf, 0, 8 * 4);
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uint32_t tex_format = translate_tex_format(brw,
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intelObj->_Format,
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sampler->sRGBDecode);
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if (for_gather && tex_format == BRW_SURFACEFORMAT_R32G32_FLOAT)
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tex_format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
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surf[0] = translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
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tex_format << BRW_SURFACE_FORMAT_SHIFT |
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surf[0] = translate_tex_target(target) << BRW_SURFACE_TYPE_SHIFT |
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format << BRW_SURFACE_FORMAT_SHIFT |
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gen7_surface_tiling_mode(mt->tiling);
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/* mask of faces present in cube map; for other surfaces MBZ. */
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if (tObj->Target == GL_TEXTURE_CUBE_MAP || tObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
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if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
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surf[0] |= BRW_SURFACE_CUBEFACE_ENABLES;
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if (mt->align_h == 4)
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@@ -305,16 +293,9 @@ gen7_update_texture_surface(struct gl_context *ctx,
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if (mt->align_w == 8)
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surf[0] |= GEN7_SURFACE_HALIGN_8;
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if (_mesa_is_array_texture(tObj->Target) ||
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tObj->Target == GL_TEXTURE_CUBE_MAP)
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if (_mesa_is_array_texture(target) || target == GL_TEXTURE_CUBE_MAP)
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surf[0] |= GEN7_SURFACE_IS_ARRAY;
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/* if this is a view with restricted NumLayers, then
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* our effective depth is not just the miptree depth.
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*/
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uint32_t effective_depth = (tObj->Immutable && tObj->Target != GL_TEXTURE_3D)
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? tObj->NumLayers : mt->logical_depth0;
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if (mt->array_layout == ALL_SLICES_AT_EACH_LOD)
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surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
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@@ -323,37 +304,25 @@ gen7_update_texture_surface(struct gl_context *ctx,
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surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
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SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
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surf[3] = SET_FIELD(effective_depth - 1, BRW_SURFACE_DEPTH) |
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surf[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
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(mt->pitch - 1);
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if (brw->is_haswell && tObj->_IsIntegerFormat)
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if (brw->is_haswell && _mesa_is_format_integer(mt->format))
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surf[3] |= HSW_SURFACE_IS_INTEGER_FORMAT;
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surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) |
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SET_FIELD(tObj->MinLayer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) |
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SET_FIELD((effective_depth - 1),
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GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT);
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SET_FIELD(min_layer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) |
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SET_FIELD(depth - 1, GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT);
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surf[5] = (SET_FIELD(GEN7_MOCS_L3, GEN7_SURFACE_MOCS) |
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SET_FIELD(tObj->MinLevel + tObj->BaseLevel - mt->first_level, GEN7_SURFACE_MIN_LOD) |
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SET_FIELD(min_level - mt->first_level, GEN7_SURFACE_MIN_LOD) |
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/* mip count */
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(intelObj->_MaxLevel - tObj->BaseLevel));
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(max_level - min_level - 1));
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surf[7] = mt->fast_clear_color_value;
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if (brw->is_haswell) {
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/* Handling GL_ALPHA as a surface format override breaks 1.30+ style
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* texturing functions that return a float, as our code generation always
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* selects the .x channel (which would always be 0).
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*/
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const bool alpha_depth = tObj->DepthMode == GL_ALPHA &&
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(firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
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firstImage->_BaseFormat == GL_DEPTH_STENCIL);
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const int swizzle = unlikely(alpha_depth)
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? SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tObj);
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const bool need_scs_green_to_blue = for_gather && tex_format == BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
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const bool need_scs_green_to_blue = for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
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surf[7] |=
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SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 0), need_scs_green_to_blue), GEN7_SURFACE_SCS_R) |
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@@ -372,11 +341,60 @@ gen7_update_texture_surface(struct gl_context *ctx,
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*surf_offset + 4,
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mt->bo,
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surf[1] - mt->bo->offset64,
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I915_GEM_DOMAIN_SAMPLER, 0);
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I915_GEM_DOMAIN_SAMPLER,
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(rw ? I915_GEM_DOMAIN_SAMPLER : 0));
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gen7_check_surface_setup(surf, false /* is_render_target */);
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}
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static void
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gen7_update_texture_surface(struct gl_context *ctx,
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unsigned unit,
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uint32_t *surf_offset,
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bool for_gather)
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{
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struct brw_context *brw = brw_context(ctx);
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struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
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if (obj->Target == GL_TEXTURE_BUFFER) {
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brw_update_buffer_texture_surface(ctx, unit, surf_offset);
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} else {
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struct intel_texture_object *intel_obj = intel_texture_object(obj);
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struct intel_mipmap_tree *mt = intel_obj->mt;
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struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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/* If this is a view with restricted NumLayers, then our effective depth
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* is not just the miptree depth.
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*/
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const unsigned depth = (obj->Immutable && obj->Target != GL_TEXTURE_3D ?
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obj->NumLayers : mt->logical_depth0);
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/* Handling GL_ALPHA as a surface format override breaks 1.30+ style
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* texturing functions that return a float, as our code generation always
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* selects the .x channel (which would always be 0).
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*/
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struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
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const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
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(firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
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firstImage->_BaseFormat == GL_DEPTH_STENCIL);
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const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
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brw_get_texture_swizzle(&brw->ctx, obj));
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unsigned format = translate_tex_format(
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brw, intel_obj->_Format, sampler->sRGBDecode);
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if (for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT)
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format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
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gen7_emit_texture_surface_state(brw, mt, obj->Target,
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obj->MinLayer, obj->MinLayer + depth,
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obj->MinLevel + obj->BaseLevel,
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obj->MinLevel + intel_obj->_MaxLevel + 1,
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format, swizzle,
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surf_offset, false, for_gather);
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}
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}
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/**
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* Creates a null surface.
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*
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@@ -550,5 +568,6 @@ gen7_init_vtable_surface_functions(struct brw_context *brw)
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brw->vtbl.update_texture_surface = gen7_update_texture_surface;
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brw->vtbl.update_renderbuffer_surface = gen7_update_renderbuffer_surface;
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brw->vtbl.emit_null_surface_state = gen7_emit_null_surface_state;
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brw->vtbl.emit_texture_surface_state = gen7_emit_texture_surface_state;
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brw->vtbl.emit_buffer_surface_state = gen7_emit_buffer_surface_state;
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}
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