Don't generate spurious vs, move the enable a bit to do that.
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@@ -90,7 +90,9 @@ static void Init( void )
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}
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}
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fprintf(stderr, "%.*s\n", sz, buf);
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fprintf(stderr, "%.*s\n", sz, buf);
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glEnable(GL_VERTEX_PROGRAM_NV);
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glGenProgramsARB(1, &prognum);
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glGenProgramsARB(1, &prognum);
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
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@@ -168,8 +170,6 @@ static void Display( void )
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glClearColor(0.3, 0.3, 0.3, 1);
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glClearColor(0.3, 0.3, 0.3, 1);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glEnable(GL_VERTEX_PROGRAM_NV);
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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