Don't generate spurious vs, move the enable a bit to do that.

This commit is contained in:
Zack Rusin
2007-12-13 10:31:39 -05:00
parent 417c295333
commit 6f111e9c81

View File

@@ -90,7 +90,9 @@ static void Init( void )
}
fprintf(stderr, "%.*s\n", sz, buf);
glEnable(GL_VERTEX_PROGRAM_NV);
glGenProgramsARB(1, &prognum);
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
@@ -168,8 +170,6 @@ static void Display( void )
glClearColor(0.3, 0.3, 0.3, 1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_VERTEX_PROGRAM_NV);
glBegin(GL_TRIANGLES);