intel/ir: Allow arbitrary scratch flag registers for SHADER_OPCODE_FIND_LIVE_CHANNEL.
This shouldn't cause any functional change at this point, it changes SHADER_OPCODE_FIND_LIVE_CHANNEL to use the flag register specified at the IR level instead of the hard-coded f1.0, now that it can be represented in backend_instruction::flag_subreg. This will be necessary for scheduling to behave correctly once more things start making use of f1.0. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -406,7 +406,7 @@ namespace brw {
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const dst_reg chan_index = vgrf(BRW_REGISTER_TYPE_UD);
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const dst_reg dst = vgrf(src.type);
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ubld.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, chan_index);
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ubld.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, chan_index)->flag_subreg = 2;
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ubld.emit(SHADER_OPCODE_BROADCAST, dst, src, component(chan_index, 0));
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return src_reg(component(dst, 0));
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