intel: Refactor the wrapping of textures with renderbuffers

Before this commit, the renderbuffer's region was updated in
intel_renderbuffer_texture(). This commit moves the update into
intel_update_wrapper(), which is a more logical location for updates.

This is in preparation for the next commit, which allocates and
updates the texture's hiz region in intel_update_wrapper(). Having the two
region updates located in the same function makes good form.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Chad Versace
2011-05-23 13:48:10 -07:00
parent 7c0e6d9bbc
commit 6ed829fe50

View File

@@ -420,6 +420,8 @@ static GLboolean
intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
struct intel_texture_image *intel_image = intel_texture_image(texImage);
if (!intel_span_supports_format(texImage->TexFormat)) {
DBG("Render to texture BAD FORMAT %s\n",
_mesa_get_format_name(texImage->TexFormat));
@@ -438,6 +440,12 @@ intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
/* Point the renderbuffer's region to the texture's region. */
if (irb->region != intel_image->mt->region) {
intel_region_release(&irb->region);
intel_region_reference(&irb->region, intel_image->mt->region);
}
return GL_TRUE;
}
@@ -543,13 +551,6 @@ intel_render_texture(struct gl_context * ctx,
att->Texture->Name, newImage->Width, newImage->Height,
irb->Base.RefCount);
/* point the renderbufer's region to the texture image region */
if (irb->region != intel_image->mt->region) {
if (irb->region)
intel_region_release(&irb->region);
intel_region_reference(&irb->region, intel_image->mt->region);
}
intel_set_draw_offset_for_image(intel_image, att->Zoffset);
intel_image->used_as_render_target = GL_TRUE;