docs: consistantly -> consistently
Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6894>
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@@ -28,7 +28,7 @@ The wrap modes are:
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border color is sampled when coords go outside the range [0,1].
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* ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before
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scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
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texture wrap mode. Historically, this mode hasn't acted consistantly across
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texture wrap mode. Historically, this mode hasn't acted consistently across
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all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or
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CLAMP_TO_BORDER. The behavior may also vary depending on linear vs.
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nearest sampling mode.
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@@ -435,7 +435,7 @@ Bug fixes:
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- linear interpolation of mipmap levels was incorrectly weighted
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- readpix.c didn't compile on Macintosh
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- GL_INVERT and related logic ops didn't work right
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- glTexImage[12]D() didn't check its parameters consistantly
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- glTexImage[12]D() didn't check its parameters consistently
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- fixed a memory leak in glTexImage[12]D()
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- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
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- glReadPixels aborted instead of normally catching some errors
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