intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.
We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer.
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@@ -484,7 +484,7 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
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* lands onscreen in a timely manner, even if the X Server doesn't trigger
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* lands onscreen in a timely manner, even if the X Server doesn't trigger
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* a flush for us.
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* a flush for us.
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*/
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*/
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if (needs_mi_flush)
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if (!intel->driScreen->dri2.enabled && needs_mi_flush)
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intel_batchbuffer_emit_mi_flush(intel->batch);
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intel_batchbuffer_emit_mi_flush(intel->batch);
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if (intel->batch->map != intel->batch->ptr)
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if (intel->batch->map != intel->batch->ptr)
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