llvmpipe: add compute sampler + sampler view support.

This is ported from the fragment shader code.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie
2019-08-27 15:17:29 +10:00
parent 4ca40cc3dc
commit 6ea8e9b415
4 changed files with 292 additions and 4 deletions

View File

@@ -61,6 +61,8 @@
#define LP_CSNEW_CS 0x1
#define LP_CSNEW_CONSTANTS 0x2
#define LP_CSNEW_SAMPLER 0x4
#define LP_CSNEW_SAMPLER_VIEW 0x8
struct vertex_info;
struct pipe_context;

View File

@@ -25,6 +25,8 @@
#include "util/u_memory.h"
#include "util/simple_list.h"
#include "util/os_time.h"
#include "util/u_dump.h"
#include "util/u_string.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "gallivm/lp_bld_const.h"
@@ -39,7 +41,9 @@
#include "lp_state.h"
#include "lp_perf.h"
#include "lp_screen.h"
#include "lp_memory.h"
#include "lp_cs_tpool.h"
#include "state_tracker/sw_winsys.h"
struct lp_cs_job_info {
unsigned grid_size[3];
@@ -53,6 +57,7 @@ generate_compute(struct llvmpipe_context *lp,
struct lp_compute_shader_variant *variant)
{
struct gallivm_state *gallivm = variant->gallivm;
const struct lp_compute_shader_variant_key *key = &variant->key;
char func_name[64], func_name_coro[64];
LLVMTypeRef arg_types[13];
LLVMTypeRef func_type, coro_func_type;
@@ -64,6 +69,7 @@ generate_compute(struct llvmpipe_context *lp,
LLVMValueRef thread_data_ptr;
LLVMBasicBlockRef block;
LLVMBuilderRef builder;
struct lp_build_sampler_soa *sampler;
LLVMValueRef function, coro;
struct lp_type cs_type;
unsigned i;
@@ -149,6 +155,7 @@ generate_compute(struct llvmpipe_context *lp,
builder = gallivm->builder;
assert(builder);
LLVMPositionBuilderAtEnd(builder, block);
sampler = lp_llvm_sampler_soa_create(key->state);
struct lp_build_loop_state loop_state[4];
LLVMValueRef num_x_loop;
@@ -342,6 +349,7 @@ generate_compute(struct llvmpipe_context *lp,
params.const_sizes_ptr = num_consts_ptr;
params.system_values = &system_values;
params.context_ptr = context_ptr;
params.sampler = sampler;
params.info = &shader->info.base;
params.ssbo_ptr = ssbo_ptr;
params.ssbo_sizes_ptr = num_ssbo_ptr;
@@ -364,6 +372,8 @@ generate_compute(struct llvmpipe_context *lp,
LLVMBuildRet(builder, coro_hdl);
}
sampler->destroy(sampler);
gallivm_verify_function(gallivm, coro);
gallivm_verify_function(gallivm, function);
}
@@ -373,7 +383,7 @@ llvmpipe_create_compute_state(struct pipe_context *pipe,
const struct pipe_compute_state *templ)
{
struct lp_compute_shader *shader;
int nr_samplers, nr_sampler_views;
shader = CALLOC_STRUCT(lp_compute_shader);
if (!shader)
return NULL;
@@ -384,6 +394,10 @@ llvmpipe_create_compute_state(struct pipe_context *pipe,
lp_build_tgsi_info(shader->base.tokens, &shader->info);
make_empty_list(&shader->variants);
nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
shader->variant_key_size = Offset(struct lp_compute_shader_variant_key,
state[MAX2(nr_samplers, nr_sampler_views)]);
return shader;
}
@@ -455,13 +469,93 @@ make_variant_key(struct llvmpipe_context *lp,
struct lp_compute_shader *shader,
struct lp_compute_shader_variant_key *key)
{
int i;
memset(key, 0, shader->variant_key_size);
/* This value will be the same for all the variants of a given shader:
*/
key->nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
for(i = 0; i < key->nr_samplers; ++i) {
if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
lp_sampler_static_sampler_state(&key->state[i].sampler_state,
lp->samplers[PIPE_SHADER_COMPUTE][i]);
}
}
/*
* XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes
* are dx10-style? Can't really have mixed opcodes, at least not
* if we want to skip the holes here (without rescanning tgsi).
*/
if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
key->nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
for(i = 0; i < key->nr_sampler_views; ++i) {
/*
* Note sview may exceed what's representable by file_mask.
* This will still work, the only downside is that not actually
* used views may be included in the shader key.
*/
if(shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) {
lp_sampler_static_texture_state(&key->state[i].texture_state,
lp->sampler_views[PIPE_SHADER_COMPUTE][i]);
}
}
}
else {
key->nr_sampler_views = key->nr_samplers;
for(i = 0; i < key->nr_sampler_views; ++i) {
if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
lp_sampler_static_texture_state(&key->state[i].texture_state,
lp->sampler_views[PIPE_SHADER_COMPUTE][i]);
}
}
}
}
static void
dump_cs_variant_key(const struct lp_compute_shader_variant_key *key)
{
int i;
debug_printf("cs variant %p:\n", (void *) key);
for (i = 0; i < key->nr_samplers; ++i) {
const struct lp_static_sampler_state *sampler = &key->state[i].sampler_state;
debug_printf("sampler[%u] = \n", i);
debug_printf(" .wrap = %s %s %s\n",
util_str_tex_wrap(sampler->wrap_s, TRUE),
util_str_tex_wrap(sampler->wrap_t, TRUE),
util_str_tex_wrap(sampler->wrap_r, TRUE));
debug_printf(" .min_img_filter = %s\n",
util_str_tex_filter(sampler->min_img_filter, TRUE));
debug_printf(" .min_mip_filter = %s\n",
util_str_tex_mipfilter(sampler->min_mip_filter, TRUE));
debug_printf(" .mag_img_filter = %s\n",
util_str_tex_filter(sampler->mag_img_filter, TRUE));
if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE)
debug_printf(" .compare_func = %s\n", util_str_func(sampler->compare_func, TRUE));
debug_printf(" .normalized_coords = %u\n", sampler->normalized_coords);
debug_printf(" .min_max_lod_equal = %u\n", sampler->min_max_lod_equal);
debug_printf(" .lod_bias_non_zero = %u\n", sampler->lod_bias_non_zero);
debug_printf(" .apply_min_lod = %u\n", sampler->apply_min_lod);
debug_printf(" .apply_max_lod = %u\n", sampler->apply_max_lod);
}
for (i = 0; i < key->nr_sampler_views; ++i) {
const struct lp_static_texture_state *texture = &key->state[i].texture_state;
debug_printf("texture[%u] = \n", i);
debug_printf(" .format = %s\n",
util_format_name(texture->format));
debug_printf(" .target = %s\n",
util_str_tex_target(texture->target, TRUE));
debug_printf(" .level_zero_only = %u\n",
texture->level_zero_only);
debug_printf(" .pot = %u %u %u\n",
texture->pot_width,
texture->pot_height,
texture->pot_depth);
}
}
static void
@@ -622,6 +716,176 @@ llvmpipe_update_cs(struct llvmpipe_context *lp)
lp_cs_ctx_set_cs_variant(lp->csctx, variant);
}
/**
* Called during state validation when LP_CSNEW_SAMPLER_VIEW is set.
*/
static void
lp_csctx_set_sampler_views(struct lp_cs_context *csctx,
unsigned num,
struct pipe_sampler_view **views)
{
unsigned i, max_tex_num;
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
max_tex_num = MAX2(num, csctx->cs.current_tex_num);
for (i = 0; i < max_tex_num; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
struct pipe_resource *res = view->texture;
struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
struct lp_jit_texture *jit_tex;
jit_tex = &csctx->cs.current.jit_context.textures[i];
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
pipe_resource_reference(&csctx->cs.current_tex[i], res);
if (!lp_tex->dt) {
/* regular texture - csctx array of mipmap level offsets */
int j;
unsigned first_level = 0;
unsigned last_level = 0;
if (llvmpipe_resource_is_texture(res)) {
first_level = view->u.tex.first_level;
last_level = view->u.tex.last_level;
assert(first_level <= last_level);
assert(last_level <= res->last_level);
jit_tex->base = lp_tex->tex_data;
}
else {
jit_tex->base = lp_tex->data;
}
if (LP_PERF & PERF_TEX_MEM) {
/* use dummy tile memory */
jit_tex->base = lp_dummy_tile;
jit_tex->width = TILE_SIZE/8;
jit_tex->height = TILE_SIZE/8;
jit_tex->depth = 1;
jit_tex->first_level = 0;
jit_tex->last_level = 0;
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->img_stride[0] = 0;
}
else {
jit_tex->width = res->width0;
jit_tex->height = res->height0;
jit_tex->depth = res->depth0;
jit_tex->first_level = first_level;
jit_tex->last_level = last_level;
if (llvmpipe_resource_is_texture(res)) {
for (j = first_level; j <= last_level; j++) {
jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
jit_tex->row_stride[j] = lp_tex->row_stride[j];
jit_tex->img_stride[j] = lp_tex->img_stride[j];
}
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
res->target == PIPE_TEXTURE_2D_ARRAY ||
res->target == PIPE_TEXTURE_CUBE ||
res->target == PIPE_TEXTURE_CUBE_ARRAY) {
/*
* For array textures, we don't have first_layer, instead
* adjust last_layer (stored as depth) plus the mip level offsets
* (as we have mip-first layout can't just adjust base ptr).
* XXX For mip levels, could do something similar.
*/
jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
jit_tex->mip_offsets[j] += view->u.tex.first_layer *
lp_tex->img_stride[j];
}
if (view->target == PIPE_TEXTURE_CUBE ||
view->target == PIPE_TEXTURE_CUBE_ARRAY) {
assert(jit_tex->depth % 6 == 0);
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
assert(view->u.tex.last_layer < res->array_size);
}
}
else {
/*
* For buffers, we don't have "offset", instead adjust
* the size (stored as width) plus the base pointer.
*/
unsigned view_blocksize = util_format_get_blocksize(view->format);
/* probably don't really need to fill that out */
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->img_stride[0] = 0;
/* everything specified in number of elements here. */
jit_tex->width = view->u.buf.size / view_blocksize;
jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset;
/* XXX Unsure if we need to sanitize parameters? */
assert(view->u.buf.offset + view->u.buf.size <= res->width0);
}
}
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
struct sw_winsys *winsys = screen->winsys;
jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_TRANSFER_READ);
jit_tex->row_stride[0] = lp_tex->row_stride[0];
jit_tex->img_stride[0] = lp_tex->img_stride[0];
jit_tex->mip_offsets[0] = 0;
jit_tex->width = res->width0;
jit_tex->height = res->height0;
jit_tex->depth = res->depth0;
jit_tex->first_level = jit_tex->last_level = 0;
assert(jit_tex->base);
}
}
else {
pipe_resource_reference(&csctx->cs.current_tex[i], NULL);
}
}
csctx->cs.current_tex_num = num;
}
/**
* Called during state validation when LP_NEW_SAMPLER is set.
*/
static void
lp_csctx_set_sampler_state(struct lp_cs_context *csctx,
unsigned num,
struct pipe_sampler_state **samplers)
{
unsigned i;
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
assert(num <= PIPE_MAX_SAMPLERS);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
if (sampler) {
struct lp_jit_sampler *jit_sam;
jit_sam = &csctx->cs.current.jit_context.samplers[i];
jit_sam->min_lod = sampler->min_lod;
jit_sam->max_lod = sampler->max_lod;
jit_sam->lod_bias = sampler->lod_bias;
COPY_4V(jit_sam->border_color, sampler->border_color.f);
}
}
}
static void
lp_csctx_set_cs_constants(struct lp_cs_context *csctx,
unsigned num,
@@ -685,6 +949,15 @@ llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe)
update_csctx_consts(llvmpipe);
}
if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER_VIEW)
lp_csctx_set_sampler_views(llvmpipe->csctx,
llvmpipe->num_sampler_views[PIPE_SHADER_COMPUTE],
llvmpipe->sampler_views[PIPE_SHADER_COMPUTE]);
if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER)
lp_csctx_set_sampler_state(llvmpipe->csctx,
llvmpipe->num_samplers[PIPE_SHADER_COMPUTE],
llvmpipe->samplers[PIPE_SHADER_COMPUTE]);
llvmpipe->cs_dirty = 0;
}
@@ -778,6 +1051,9 @@ void
lp_csctx_destroy(struct lp_cs_context *csctx)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(csctx->cs.current_tex); i++) {
pipe_resource_reference(&csctx->cs.current_tex[i], NULL);
}
for (i = 0; i < ARRAY_SIZE(csctx->constants); i++) {
pipe_resource_reference(&csctx->constants[i].current.buffer, NULL);
}

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@@ -31,13 +31,17 @@
#include "pipe/p_state.h"
#include "gallivm/lp_bld.h"
#include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */
#include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
#include "lp_jit.h"
#include "lp_state_fs.h"
struct lp_compute_shader_variant;
struct lp_compute_shader_variant_key
{
unsigned nr_samplers:8;
unsigned nr_sampler_views:8;
struct lp_sampler_static_state state[PIPE_MAX_SHADER_SAMPLER_VIEWS];
};
struct lp_cs_variant_list_item
@@ -92,6 +96,8 @@ struct lp_cs_context {
struct {
struct lp_cs_exec current;
struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned current_tex_num;
} cs;
/** compute shader constants */

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@@ -98,7 +98,9 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe,
llvmpipe->samplers[shader],
llvmpipe->num_samplers[shader]);
}
else {
else if (shader == PIPE_SHADER_COMPUTE) {
llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER;
} else {
llvmpipe->dirty |= LP_NEW_SAMPLER;
}
}
@@ -150,7 +152,9 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
llvmpipe->sampler_views[shader],
llvmpipe->num_sampler_views[shader]);
}
else {
else if (shader == PIPE_SHADER_COMPUTE) {
llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER_VIEW;
} else {
llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}
}