glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
When ir_binop_all_equal and ir_binop_any_nequal were introduced, the meaning of these two opcodes changed to return vectors rather than a single scalar, but the constant expression handling code was incorrectly written and only worked for scalars. As a result, only the first component of the returned vector would be properly initialized.
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@@ -623,36 +623,41 @@ ir_expression::constant_expression_value()
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}
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break;
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case ir_binop_equal:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] == op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] == op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] == op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < components; c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_nequal:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] != op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] != op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] != op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type != op[1]->type);
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for (unsigned c = 0; c < components; c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_all_equal:
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data.b[0] = op[0]->has_value(op[1]);
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break;
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