add state vars for color matrix, pixel transfer scale&bias
cherry-picked from gallium-0.1 (068c7bd912
)
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@@ -279,6 +279,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
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case STATE_MVP_MATRIX:
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case STATE_TEXTURE_MATRIX:
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case STATE_PROGRAM_MATRIX:
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case STATE_COLOR_MATRIX:
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{
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/* state[0] = modelview, projection, texture, etc. */
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/* state[1] = which texture matrix or program matrix */
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@@ -312,6 +313,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
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else if (mat == STATE_PROGRAM_MATRIX) {
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matrix = ctx->ProgramMatrixStack[index].Top;
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}
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else if (mat == STATE_COLOR_MATRIX) {
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matrix = ctx->ColorMatrixStack.Top;
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}
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else {
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_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
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return;
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@@ -67,6 +67,7 @@ typedef enum gl_state_index_ {
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STATE_MVP_MATRIX,
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STATE_TEXTURE_MATRIX,
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STATE_PROGRAM_MATRIX,
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STATE_COLOR_MATRIX,
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STATE_MATRIX_INVERSE,
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STATE_MATRIX_TRANSPOSE,
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STATE_MATRIX_INVTRANS,
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