add state vars for color matrix, pixel transfer scale&bias

cherry-picked from gallium-0.1 (068c7bd912)
This commit is contained in:
Brian Paul
2008-05-18 15:52:13 -06:00
parent 2f8fc325ac
commit 6e92968d75
2 changed files with 5 additions and 0 deletions

View File

@@ -279,6 +279,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_MVP_MATRIX:
case STATE_TEXTURE_MATRIX:
case STATE_PROGRAM_MATRIX:
case STATE_COLOR_MATRIX:
{
/* state[0] = modelview, projection, texture, etc. */
/* state[1] = which texture matrix or program matrix */
@@ -312,6 +313,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
else if (mat == STATE_PROGRAM_MATRIX) {
matrix = ctx->ProgramMatrixStack[index].Top;
}
else if (mat == STATE_COLOR_MATRIX) {
matrix = ctx->ColorMatrixStack.Top;
}
else {
_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
return;

View File

@@ -67,6 +67,7 @@ typedef enum gl_state_index_ {
STATE_MVP_MATRIX,
STATE_TEXTURE_MATRIX,
STATE_PROGRAM_MATRIX,
STATE_COLOR_MATRIX,
STATE_MATRIX_INVERSE,
STATE_MATRIX_TRANSPOSE,
STATE_MATRIX_INVTRANS,