mesa: Release gl_debug_state when destroying context.
Commit 6e8d04a
caused a leak by allocating ctx->Debug but never freeing it.
Release the memory in _mesa_free_errors_data when destroying a context.
Use FREE to match CALLOC_STRUCT from _mesa_get_debug_state.
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -969,7 +969,7 @@ _mesa_init_errors(struct gl_context *ctx)
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/**
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/**
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* Loop through debug group stack tearing down states for
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* Loop through debug group stack tearing down states for
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* filtering debug messages.
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* filtering debug messages. Then free debug output state.
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*/
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*/
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void
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void
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_mesa_free_errors_data(struct gl_context *ctx)
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_mesa_free_errors_data(struct gl_context *ctx)
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@@ -980,6 +980,9 @@ _mesa_free_errors_data(struct gl_context *ctx)
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for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) {
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for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) {
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free_errors_data(ctx, i);
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free_errors_data(ctx, i);
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}
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}
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FREE(ctx->Debug);
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/* set to NULL just in case it is used before context is completely gone. */
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ctx->Debug = NULL;
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}
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}
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}
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}
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