removed GL_HP_occlusion_test extension

This commit is contained in:
Brian Paul
2005-08-25 14:23:38 +00:00
parent dd1a9f75dc
commit 6e4f594a02
17 changed files with 24 additions and 252 deletions

View File

@@ -97,7 +97,6 @@ const struct dri_extension card_extensions[] =
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_env_add", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_HP_occlusion_test", NULL },
{ "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
#ifdef need_GL_ARB_point_parameters

View File

@@ -153,96 +153,6 @@ static void tdfxDDGetBufferSize( GLframebuffer *buffer,
}
/*
* Return the current value of the occlusion test flag and
* reset the flag (hardware counters) to false.
*/
static GLboolean get_occlusion_result( GLcontext *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GLboolean result;
LOCK_HARDWARE( fxMesa );
fxMesa->Glide.grFinish(); /* required to flush the FIFO - FB 21-01-2002 */
if (ctx->Depth.OcclusionTest) {
if (ctx->OcclusionResult) {
result = GL_TRUE; /* result of software rendering */
}
else {
FxI32 zfail, in;
fxMesa->Glide.grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &zfail);
fxMesa->Glide.grGet(GR_STATS_PIXELS_IN, 4, &in);
/* Geometry is occluded if there is no input (in == 0) */
/* or if all pixels failed the depth test (zfail == in) */
/* The < 1 is there because I have empirically seen cases where */
/* zfail > in.... go figure. FB - 21-01-2002. */
result = ((in - zfail) < 1 || in == 0) ? GL_FALSE : GL_TRUE;
}
}
else {
result = ctx->OcclusionResultSaved;
}
/* reset results now */
fxMesa->Glide.grReset(GR_STATS_PIXELS);
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
UNLOCK_HARDWARE( fxMesa );
return result;
}
/*
* We're only implementing this function to handle the
* GL_OCCLUSTION_TEST_RESULT_HP case. It's special because it
* has a side-effect: resetting the occlustion result flag.
*/
static GLboolean tdfxDDGetBooleanv( GLcontext *ctx, GLenum pname,
GLboolean *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean tdfxDDGetDoublev( GLcontext *ctx, GLenum pname,
GLdouble *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = (GLdouble) get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean tdfxDDGetFloatv( GLcontext *ctx, GLenum pname,
GLfloat *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = (GLfloat) get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean tdfxDDGetIntegerv( GLcontext *ctx, GLenum pname,
GLint *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = (GLint) get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
#define VISUAL_EQUALS_RGBA(vis, r, g, b, a) \
((vis->redBits == r) && \
(vis->greenBits == g) && \
@@ -271,11 +181,6 @@ void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
{
functions->ReadPixels = tdfx_readpixels_R5G6B5;
}
functions->GetBooleanv = tdfxDDGetBooleanv;
functions->GetDoublev = tdfxDDGetDoublev;
functions->GetFloatv = tdfxDDGetFloatv;
functions->GetIntegerv = tdfxDDGetIntegerv;
}

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@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -890,9 +890,6 @@ _mesa_PopAttrib(void)
_mesa_ClearDepth(depth->Clear);
_mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
_mesa_DepthMask(depth->Mask);
if (ctx->Extensions.HP_occlusion_test)
_mesa_set_enable(ctx, GL_OCCLUSION_TEST_HP,
depth->OcclusionTest);
}
break;
case GL_ENABLE_BIT:

View File

@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -160,7 +160,6 @@ void _mesa_init_depth( GLcontext * ctx )
ctx->Depth.Clear = 1.0;
ctx->Depth.Func = GL_LESS;
ctx->Depth.Mask = GL_TRUE;
ctx->Depth.OcclusionTest = GL_FALSE;
/* XXX this is now per-framebuffer state */
#if 00

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@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -70,7 +70,6 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
x = IROUND(ctx->Current.RasterPos[0]);
y = IROUND(ctx->Current.RasterPos[1]);
ctx->OcclusionResult = GL_TRUE;
ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
&ctx->Unpack, pixels);
}
@@ -127,8 +126,6 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
destx = IROUND(ctx->Current.RasterPos[0]);
desty = IROUND(ctx->Current.RasterPos[1]);
ctx->OcclusionResult = GL_TRUE;
ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
type );
}
@@ -206,7 +203,6 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
_mesa_update_state(ctx);
}
ctx->OcclusionResult = GL_TRUE;
ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
}
#if _HAVE_FULL_GL
@@ -271,7 +267,6 @@ _mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
x = IROUND(ctx->Current.RasterPos[0]);
y = IROUND(ctx->Current.RasterPos[1]);
ctx->OcclusionResult = GL_TRUE;
ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height,
colorFormat, colorType, colors,
depthType, depths, &ctx->Unpack);

View File

@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -687,19 +687,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
client_state( ctx, cap, state );
return;
/* GL_HP_occlusion_test */
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION(HP_occlusion_test, cap);
if (ctx->Depth.OcclusionTest == state)
return;
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.OcclusionTest = state;
if (state)
ctx->OcclusionResult = ctx->OcclusionResultSaved;
else
ctx->OcclusionResultSaved = ctx->OcclusionResult;
break;
/* GL_SGIS_pixel_texture */
case GL_PIXEL_TEXTURE_SGIS:
CHECK_EXTENSION(SGIS_pixel_texture, cap);
@@ -1255,11 +1242,6 @@ _mesa_IsEnabled( GLenum cap )
CHECK_EXTENSION(EXT_histogram);
return ctx->Pixel.MinMaxEnabled;
/* GL_HP_occlusion_test */
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION(HP_occlusion_test);
return ctx->Depth.OcclusionTest;
/* GL_SGIS_pixel_texture */
case GL_PIXEL_TEXTURE_SGIS:
CHECK_EXTENSION(SGIS_pixel_texture);

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -129,7 +129,6 @@ static const struct {
{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
{ OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
{ OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
{ OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
{ OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
@@ -247,7 +246,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
ctx->Extensions.HP_occlusion_test = GL_TRUE;
ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
ctx->Extensions.MESA_pack_invert = GL_TRUE;
#if FEATURE_MESA_program_debug

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@@ -1179,24 +1179,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION_B(HP_occlusion_test, pname);
params[0] = ctx->Depth.OcclusionTest;
break;
case GL_OCCLUSION_TEST_RESULT_HP:
CHECK_EXTENSION_B(HP_occlusion_test, pname);
{
FLUSH_VERTICES(ctx, _NEW_DEPTH);
if (ctx->Depth.OcclusionTest)
params[0] = ctx->OcclusionResult;
else
params[0] = ctx->OcclusionResultSaved;
/* reset flag now */
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
return;
}
break;
case GL_PIXEL_TEXTURE_SGIS:
CHECK_EXTENSION_B(SGIS_pixel_texture, pname);
params[0] = ctx->Pixel.PixelTextureEnabled;
@@ -3024,24 +3006,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[15] = matrix[15];
}
break;
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION_F(HP_occlusion_test, pname);
params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);
break;
case GL_OCCLUSION_TEST_RESULT_HP:
CHECK_EXTENSION_F(HP_occlusion_test, pname);
{
FLUSH_VERTICES(ctx, _NEW_DEPTH);
if (ctx->Depth.OcclusionTest)
params[0] = ctx->OcclusionResult;
else
params[0] = ctx->OcclusionResultSaved;
/* reset flag now */
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
return;
}
break;
case GL_PIXEL_TEXTURE_SGIS:
CHECK_EXTENSION_F(SGIS_pixel_texture, pname);
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
@@ -4869,24 +4833,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[15] = IROUND(matrix[15]);
}
break;
case GL_OCCLUSION_TEST_HP:
CHECK_EXTENSION_I(HP_occlusion_test, pname);
params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);
break;
case GL_OCCLUSION_TEST_RESULT_HP:
CHECK_EXTENSION_I(HP_occlusion_test, pname);
{
FLUSH_VERTICES(ctx, _NEW_DEPTH);
if (ctx->Depth.OcclusionTest)
params[0] = ctx->OcclusionResult;
else
params[0] = ctx->OcclusionResultSaved;
/* reset flag now */
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
return;
}
break;
case GL_PIXEL_TEXTURE_SGIS:
CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);

View File

@@ -558,21 +558,6 @@ StateVars = [
"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
"const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
# GL_HP_occlusion_test
( "GL_OCCLUSION_TEST_HP", GLboolean, ["ctx->Depth.OcclusionTest"], "",
"HP_occlusion_test" ),
( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean, [],
"""FLUSH_VERTICES(ctx, _NEW_DEPTH);
if (ctx->Depth.OcclusionTest)
params[0] = ctx->OcclusionResult;
else
params[0] = ctx->OcclusionResultSaved;
/* reset flag now */
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
return;""",
"HP_occlusion_test" ),
# GL_SGIS_pixel_texture
( "GL_PIXEL_TEXTURE_SGIS", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
"", "SGIS_pixel_texture" ),

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@@ -7,7 +7,7 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -584,7 +584,6 @@ struct gl_depthbuffer_attrib
GLclampd Clear; /**< Value to clear depth buffer to */
GLboolean Test; /**< Depth buffering enabled flag */
GLboolean Mask; /**< Depth buffer writable? */
GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
};
@@ -2358,7 +2357,6 @@ struct gl_extensions
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
GLboolean ATI_fragment_shader;
GLboolean HP_occlusion_test;
GLboolean IBM_rasterpos_clip;
GLboolean IBM_multimode_draw_arrays;
GLboolean MESA_pack_invert;
@@ -2836,8 +2834,6 @@ struct __GLcontextRec
struct gl_list_extensions ListExt; /**< driver dlist extensions */
GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
GLuint _Facing; /**< This is a hack for 2-sided stencil test.
*
* We don't have a better way to communicate this value from

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@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.0.2
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -325,8 +325,6 @@ _mesa_init_occlude(GLcontext *ctx)
#if FEATURE_ARB_occlusion_query
ctx->Occlusion.QueryObjects = _mesa_NewHashTable();
#endif
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
}

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@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -128,10 +128,6 @@
ltor = (GLboolean) (area < 0.0F);
}
#ifndef DO_OCCLUSION_TEST
ctx->OcclusionResult = GL_TRUE;
#endif
/* Plane equation setup:
* We evaluate plane equations at window (x,y) coordinates in order
* to compute color, Z, fog, texcoords, etc. This isn't terribly

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@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -80,7 +80,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
rasterMask |= CLIP_BIT;
}
if (ctx->Depth.OcclusionTest || ctx->Occlusion.Active)
if (ctx->Occlusion.Active)
rasterMask |= OCCLUSION_BIT;

View File

@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -849,11 +849,6 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
}
}
/* if we get here, something passed the depth test */
if (ctx->Depth.OcclusionTest) {
ctx->OcclusionResult = GL_TRUE;
}
#if FEATURE_ARB_occlusion_query
if (ctx->Occlusion.Active) {
/* update count of 'passed' fragments */
@@ -1219,11 +1214,6 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
}
}
/* if we get here, some fragments passed the depth test */
if (ctx->Depth.OcclusionTest) {
ctx->OcclusionResult = GL_TRUE;
}
#if FEATURE_ARB_occlusion_query
if (ctx->Occlusion.Active) {
/* update count of 'passed' fragments */

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@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -910,7 +910,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
ASSERT(ctx->Depth.Test); \
ASSERT(!ctx->Depth.Mask); \
ASSERT(ctx->Depth.Func == GL_LESS); \
if (ctx->OcclusionResult && !ctx->Occlusion.Active) { \
if (!ctx->Occlusion.Active) { \
return; \
}
#define RENDER_SPAN( span ) \
@@ -921,7 +921,6 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
for (i = 0; i < span.end; i++) { \
GLdepth z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
ctx->OcclusionResult = GL_TRUE; \
ctx->Occlusion.PassedCounter++; \
} \
span.z += span.zStep; \
@@ -933,7 +932,6 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
rb->GetPointer(ctx, rb, span.x, span.y); \
for (i = 0; i < span.end; i++) { \
if ((GLuint)span.z < zRow[i]) { \
ctx->OcclusionResult = GL_TRUE; \
ctx->Occlusion.PassedCounter++; \
} \
span.z += span.zStep; \
@@ -1057,7 +1055,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
/* special case for occlusion testing */
if ((ctx->Depth.OcclusionTest || ctx->Occlusion.Active) &&
if (ctx->Occlusion.Active &&
ctx->Depth.Test &&
ctx->Depth.Mask == GL_FALSE &&
ctx->Depth.Func == GL_LESS &&

View File

@@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.5
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -133,7 +132,6 @@ do { \
#define TAG(x) clip_##x##_verts
#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define PRESERVE_VB_DEFS
#include "t_vb_rendertmp.h"
@@ -220,7 +218,6 @@ static void clip_elt_triangles( GLcontext *ctx,
(void) elt; (void) stipple
#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
#define RENDER_TAB_QUALIFIER
#define PRESERVE_VB_DEFS

View File

@@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 6.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -45,10 +44,6 @@
#define RESET_STIPPLE
#endif
#ifndef RESET_OCCLUSION
#define RESET_OCCLUSION
#endif
#ifndef TEST_PRIM_END
#define TEST_PRIM_END(flags) (flags & PRIM_END)
#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
@@ -70,7 +65,6 @@ static void TAG(render_points)( GLcontext *ctx,
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_POINTS);
RENDER_POINTS( start, count );
POSTFIX;
@@ -85,7 +79,6 @@ static void TAG(render_lines)( GLcontext *ctx,
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINES);
for (j=start+1; j<count; j+=2 ) {
RESET_STIPPLE;
@@ -104,7 +97,6 @@ static void TAG(render_line_strip)( GLcontext *ctx,
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINE_STRIP);
if (TEST_PRIM_BEGIN(flags)) {
@@ -128,7 +120,6 @@ static void TAG(render_line_loop)( GLcontext *ctx,
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINE_LOOP);
if (start+1 < count) {