removed GL_HP_occlusion_test extension
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@@ -558,21 +558,6 @@ StateVars = [
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"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
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"const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
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# GL_HP_occlusion_test
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( "GL_OCCLUSION_TEST_HP", GLboolean, ["ctx->Depth.OcclusionTest"], "",
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"HP_occlusion_test" ),
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( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean, [],
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"""FLUSH_VERTICES(ctx, _NEW_DEPTH);
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if (ctx->Depth.OcclusionTest)
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params[0] = ctx->OcclusionResult;
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else
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params[0] = ctx->OcclusionResultSaved;
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/* reset flag now */
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ctx->OcclusionResult = GL_FALSE;
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ctx->OcclusionResultSaved = GL_FALSE;
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return;""",
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"HP_occlusion_test" ),
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# GL_SGIS_pixel_texture
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( "GL_PIXEL_TEXTURE_SGIS", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
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"", "SGIS_pixel_texture" ),
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