i965: stop passing gl_shader_program to the precompile and codegen functions
We no longer need it. While we are at it we mark the vs, gs, and wm codegen functions as static. Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -51,7 +51,6 @@ assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
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static bool
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brw_codegen_cs_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_program *cp,
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struct brw_cs_prog_key *key)
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{
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@@ -215,10 +214,7 @@ brw_upload_cs_prog(struct brw_context *brw)
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&key, sizeof(key),
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&brw->cs.base.prog_offset,
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&brw->cs.base.prog_data)) {
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bool success =
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brw_codegen_cs_prog(brw,
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ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE],
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cp, &key);
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bool success = brw_codegen_cs_prog(brw, cp, &key);
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(void) success;
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assert(success);
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}
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@@ -226,9 +222,7 @@ brw_upload_cs_prog(struct brw_context *brw)
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bool
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brw_cs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog)
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brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
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{
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struct brw_context *brw = brw_context(ctx);
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struct brw_cs_prog_key key;
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@@ -243,7 +237,7 @@ brw_cs_precompile(struct gl_context *ctx,
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uint32_t old_prog_offset = brw->cs.base.prog_offset;
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struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
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bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);
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bool success = brw_codegen_cs_prog(brw, bcp, &key);
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brw->cs.base.prog_offset = old_prog_offset;
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brw->cs.base.prog_data = old_prog_data;
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@@ -86,9 +86,8 @@ assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
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&prog_data->base.base, reserved);
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}
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bool
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static bool
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brw_codegen_gs_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_program *gp,
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struct brw_gs_prog_key *key)
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{
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@@ -210,8 +209,6 @@ brw_gs_populate_key(struct brw_context *brw,
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void
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brw_upload_gs_prog(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
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struct brw_stage_state *stage_state = &brw->gs.base;
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struct brw_gs_prog_key key;
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/* BRW_NEW_GEOMETRY_PROGRAM */
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@@ -242,17 +239,14 @@ brw_upload_gs_prog(struct brw_context *brw)
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&key, sizeof(key),
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&stage_state->prog_offset,
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&brw->gs.base.prog_data)) {
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bool success = brw_codegen_gs_prog(brw, current[MESA_SHADER_GEOMETRY],
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gp, &key);
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bool success = brw_codegen_gs_prog(brw, gp, &key);
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assert(success);
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(void)success;
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}
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}
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bool
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brw_gs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog)
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brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog)
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{
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struct brw_context *brw = brw_context(ctx);
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struct brw_gs_prog_key key;
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@@ -267,7 +261,7 @@ brw_gs_precompile(struct gl_context *ctx,
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brw_setup_tex_for_precompile(brw, &key.tex, prog);
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key.program_string_id = bgp->id;
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success = brw_codegen_gs_prog(brw, shader_prog, bgp, &key);
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success = brw_codegen_gs_prog(brw, bgp, &key);
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brw->gs.base.prog_offset = old_prog_offset;
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brw->gs.base.prog_data = old_prog_data;
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@@ -41,12 +41,6 @@ void
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brw_gs_populate_key(struct brw_context *brw,
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struct brw_gs_prog_key *key);
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bool
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brw_codegen_gs_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_program *gp,
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struct brw_gs_prog_key *key);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@@ -50,10 +50,10 @@ brw_shader_precompile(struct gl_context *ctx,
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struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
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struct gl_linked_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
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if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
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if (fs && !brw_fs_precompile(ctx, fs->Program))
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return false;
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if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
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if (gs && !brw_gs_precompile(ctx, gs->Program))
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return false;
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if (tes && !brw_tes_precompile(ctx, sh_prog, tes->Program))
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@@ -62,10 +62,10 @@ brw_shader_precompile(struct gl_context *ctx,
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if (tcs && !brw_tcs_precompile(ctx, sh_prog, tcs->Program))
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return false;
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if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
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if (vs && !brw_vs_precompile(ctx, vs->Program))
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return false;
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if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
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if (cs && !brw_cs_precompile(ctx, cs->Program))
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return false;
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return true;
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@@ -212,7 +212,7 @@ brwProgramStringNotify(struct gl_context *ctx,
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prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
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brw_fs_precompile(ctx, NULL, prog);
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brw_fs_precompile(ctx, prog);
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break;
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}
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case GL_VERTEX_PROGRAM_ARB: {
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@@ -236,7 +236,7 @@ brwProgramStringNotify(struct gl_context *ctx,
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prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
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compiler->scalar_stage[MESA_SHADER_VERTEX]);
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brw_vs_precompile(ctx, NULL, prog);
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brw_vs_precompile(ctx, prog);
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break;
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}
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default:
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@@ -277,24 +277,16 @@ brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
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struct brw_stage_prog_data *stage_prog_data,
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uint32_t next_binding_table_offset);
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bool brw_vs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
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bool brw_tcs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_tes_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_gs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_fs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_cs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
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bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
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bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
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GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
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struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
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@@ -163,11 +163,8 @@ brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
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}
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static bool
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brw_codegen_tcs_prog(struct brw_context *brw,
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struct gl_shader_program *shader_prog,
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struct brw_program *tcp,
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struct brw_program *tep,
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struct brw_tcs_prog_key *key)
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brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
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struct brw_program *tep, struct brw_tcs_prog_key *key)
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{
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struct gl_context *ctx = &brw->ctx;
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const struct brw_compiler *compiler = brw->screen->compiler;
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@@ -346,7 +343,6 @@ brw_tcs_populate_key(struct brw_context *brw,
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void
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brw_upload_tcs_prog(struct brw_context *brw)
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{
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struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
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struct brw_stage_state *stage_state = &brw->tcs.base;
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struct brw_tcs_prog_key key;
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/* BRW_NEW_TESS_PROGRAMS */
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@@ -367,8 +363,7 @@ brw_upload_tcs_prog(struct brw_context *brw)
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&key, sizeof(key),
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&stage_state->prog_offset,
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&brw->tcs.base.prog_data)) {
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bool success = brw_codegen_tcs_prog(brw, current[MESA_SHADER_TESS_CTRL],
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tcp, tep, &key);
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bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
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assert(success);
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(void)success;
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}
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@@ -416,7 +411,7 @@ brw_tcs_precompile(struct gl_context *ctx,
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key.outputs_written = prog->nir->info->outputs_written;
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key.patch_outputs_written = prog->nir->info->patch_outputs_written;
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success = brw_codegen_tcs_prog(brw, shader_prog, btcp, btep, &key);
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success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
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brw->tcs.base.prog_offset = old_prog_offset;
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brw->tcs.base.prog_data = old_prog_data;
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@@ -77,7 +77,6 @@ brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
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static bool
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brw_codegen_tes_prog(struct brw_context *brw,
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struct gl_shader_program *shader_prog,
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struct brw_program *tep,
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struct brw_tes_prog_key *key)
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{
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@@ -255,7 +254,6 @@ brw_tes_populate_key(struct brw_context *brw,
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void
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brw_upload_tes_prog(struct brw_context *brw)
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{
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struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
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struct brw_stage_state *stage_state = &brw->tes.base;
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struct brw_tes_prog_key key;
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/* BRW_NEW_TESS_PROGRAMS */
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@@ -272,8 +270,7 @@ brw_upload_tes_prog(struct brw_context *brw)
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&key, sizeof(key),
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&stage_state->prog_offset,
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&brw->tes.base.prog_data)) {
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bool success = brw_codegen_tes_prog(brw, current[MESA_SHADER_TESS_EVAL],
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tep, &key);
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bool success = brw_codegen_tes_prog(brw, tep, &key);
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assert(success);
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(void)success;
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}
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@@ -312,7 +309,7 @@ brw_tes_precompile(struct gl_context *ctx,
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brw_setup_tex_for_precompile(brw, &key.tex, prog);
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success = brw_codegen_tes_prog(brw, shader_prog, btep, &key);
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success = brw_codegen_tes_prog(brw, btep, &key);
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brw->tes.base.prog_offset = old_prog_offset;
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brw->tes.base.prog_data = old_prog_data;
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@@ -137,9 +137,8 @@ brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
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}
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}
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bool
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static bool
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brw_codegen_vs_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_program *vp,
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struct brw_vs_prog_key *key)
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{
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@@ -343,8 +342,6 @@ brw_vs_populate_key(struct brw_context *brw,
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void
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brw_upload_vs_prog(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
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struct brw_vs_prog_key key;
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/* BRW_NEW_VERTEX_PROGRAM */
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struct brw_program *vp = (struct brw_program *)brw->vertex_program;
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@@ -357,17 +354,14 @@ brw_upload_vs_prog(struct brw_context *brw)
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if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
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&key, sizeof(key),
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&brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
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bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
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vp, &key);
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bool success = brw_codegen_vs_prog(brw, vp, &key);
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(void) success;
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assert(success);
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}
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}
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bool
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brw_vs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog)
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brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
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{
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struct brw_context *brw = brw_context(ctx);
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struct brw_vs_prog_key key;
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@@ -386,7 +380,7 @@ brw_vs_precompile(struct gl_context *ctx,
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(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
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VARYING_BIT_BFC1));
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success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
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success = brw_codegen_vs_prog(brw, bvp, &key);
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brw->vs.base.prog_offset = old_prog_offset;
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brw->vs.base.prog_data = old_prog_data;
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@@ -58,12 +58,6 @@ brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
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void
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brw_upload_vs_prog(struct brw_context *brw);
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bool
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brw_codegen_vs_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_program *vp,
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struct brw_vs_prog_key *key);
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void
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brw_vs_populate_key(struct brw_context *brw,
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struct brw_vs_prog_key *key);
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@@ -132,9 +132,8 @@ brw_wm_debug_recompile(struct brw_context *brw, struct gl_program *prog,
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* Depending on the instructions used (i.e. flow control instructions)
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* we'll use one of two code generators.
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*/
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bool
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static bool
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brw_codegen_wm_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_program *fp,
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struct brw_wm_prog_key *key,
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struct brw_vue_map *vue_map)
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@@ -563,8 +562,6 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
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void
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brw_upload_wm_prog(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_shader_program *current = ctx->_Shader->_CurrentFragmentProgram;
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struct brw_wm_prog_key key;
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struct brw_program *fp = (struct brw_program *) brw->fragment_program;
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@@ -577,7 +574,7 @@ brw_upload_wm_prog(struct brw_context *brw)
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&key, sizeof(key),
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&brw->wm.base.prog_offset,
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&brw->wm.base.prog_data)) {
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bool success = brw_codegen_wm_prog(brw, current, fp, &key,
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bool success = brw_codegen_wm_prog(brw, fp, &key,
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&brw->vue_map_geom_out);
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(void) success;
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assert(success);
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@@ -585,9 +582,7 @@ brw_upload_wm_prog(struct brw_context *brw)
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}
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bool
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brw_fs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog)
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brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
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{
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struct brw_context *brw = brw_context(ctx);
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struct brw_wm_prog_key key;
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@@ -637,7 +632,7 @@ brw_fs_precompile(struct gl_context *ctx,
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false);
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}
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bool success = brw_codegen_wm_prog(brw, shader_prog, bfp, &key, &vue_map);
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bool success = brw_codegen_wm_prog(brw, bfp, &key, &vue_map);
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brw->wm.base.prog_offset = old_prog_offset;
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brw->wm.base.prog_data = old_prog_data;
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@@ -60,11 +60,6 @@ extern "C" {
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#endif
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bool brw_color_buffer_write_enabled(struct brw_context *brw);
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bool brw_codegen_wm_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_program *fp,
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struct brw_wm_prog_key *key,
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struct brw_vue_map *vue_map);
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void
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brw_upload_wm_prog(struct brw_context *brw);
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