i965/vec4: split VEC4_OPCODE_FROM_DOUBLE into one opcode per destination's type
This way we can set the destination type as double to all these new opcodes, avoiding any optimizer's confusion that was happening before. Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> [ Francisco Jerez: Drop no_spill workaround originally needed due to the bogus destination type of VEC4_OPCODE_FROM_DOUBLE. ] Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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committed by
Francisco Jerez

parent
50a5217637
commit
6e3265eae5
@@ -447,7 +447,9 @@ enum opcode {
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VEC4_OPCODE_MOV_BYTES,
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VEC4_OPCODE_PACK_BYTES,
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VEC4_OPCODE_UNPACK_UNIFORM,
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VEC4_OPCODE_FROM_DOUBLE,
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VEC4_OPCODE_DOUBLE_TO_F32,
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VEC4_OPCODE_DOUBLE_TO_D32,
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VEC4_OPCODE_DOUBLE_TO_U32,
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VEC4_OPCODE_TO_DOUBLE,
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VEC4_OPCODE_PICK_LOW_32BIT,
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VEC4_OPCODE_PICK_HIGH_32BIT,
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@@ -326,8 +326,12 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
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return "pack_bytes";
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case VEC4_OPCODE_UNPACK_UNIFORM:
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return "unpack_uniform";
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case VEC4_OPCODE_FROM_DOUBLE:
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return "double_to_single";
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case VEC4_OPCODE_DOUBLE_TO_F32:
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return "double_to_f32";
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case VEC4_OPCODE_DOUBLE_TO_D32:
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return "double_to_d32";
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case VEC4_OPCODE_DOUBLE_TO_U32:
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return "double_to_u32";
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case VEC4_OPCODE_TO_DOUBLE:
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return "single_to_double";
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case VEC4_OPCODE_PICK_LOW_32BIT:
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@@ -260,7 +260,9 @@ vec4_instruction::can_do_writemask(const struct gen_device_info *devinfo)
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{
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switch (opcode) {
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case SHADER_OPCODE_GEN4_SCRATCH_READ:
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case VEC4_OPCODE_FROM_DOUBLE:
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case VEC4_OPCODE_DOUBLE_TO_F32:
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case VEC4_OPCODE_DOUBLE_TO_D32:
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case VEC4_OPCODE_DOUBLE_TO_U32:
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case VEC4_OPCODE_TO_DOUBLE:
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case VEC4_OPCODE_PICK_LOW_32BIT:
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case VEC4_OPCODE_PICK_HIGH_32BIT:
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@@ -521,7 +523,9 @@ vec4_visitor::opt_reduce_swizzle()
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break;
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case VEC4_OPCODE_TO_DOUBLE:
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case VEC4_OPCODE_FROM_DOUBLE:
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case VEC4_OPCODE_DOUBLE_TO_F32:
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case VEC4_OPCODE_DOUBLE_TO_D32:
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case VEC4_OPCODE_DOUBLE_TO_U32:
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case VEC4_OPCODE_PICK_LOW_32BIT:
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case VEC4_OPCODE_PICK_HIGH_32BIT:
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case VEC4_OPCODE_SET_LOW_32BIT:
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@@ -2255,7 +2259,9 @@ static bool
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is_align1_df(vec4_instruction *inst)
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{
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switch (inst->opcode) {
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case VEC4_OPCODE_FROM_DOUBLE:
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case VEC4_OPCODE_DOUBLE_TO_F32:
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case VEC4_OPCODE_DOUBLE_TO_D32:
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case VEC4_OPCODE_DOUBLE_TO_U32:
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case VEC4_OPCODE_TO_DOUBLE:
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case VEC4_OPCODE_PICK_LOW_32BIT:
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case VEC4_OPCODE_PICK_HIGH_32BIT:
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@@ -293,7 +293,9 @@ static bool
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is_align1_opcode(unsigned opcode)
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{
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switch (opcode) {
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case VEC4_OPCODE_FROM_DOUBLE:
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case VEC4_OPCODE_DOUBLE_TO_F32:
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case VEC4_OPCODE_DOUBLE_TO_D32:
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case VEC4_OPCODE_DOUBLE_TO_U32:
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case VEC4_OPCODE_TO_DOUBLE:
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case VEC4_OPCODE_PICK_LOW_32BIT:
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case VEC4_OPCODE_PICK_HIGH_32BIT:
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@@ -1940,9 +1940,28 @@ generate_code(struct brw_codegen *p,
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break;
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}
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case VEC4_OPCODE_FROM_DOUBLE: {
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case VEC4_OPCODE_DOUBLE_TO_F32:
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case VEC4_OPCODE_DOUBLE_TO_D32:
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case VEC4_OPCODE_DOUBLE_TO_U32: {
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assert(type_sz(src[0].type) == 8);
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assert(type_sz(dst.type) == 4);
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assert(type_sz(dst.type) == 8);
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brw_reg_type dst_type;
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switch (inst->opcode) {
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case VEC4_OPCODE_DOUBLE_TO_F32:
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dst_type = BRW_REGISTER_TYPE_F;
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break;
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case VEC4_OPCODE_DOUBLE_TO_D32:
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dst_type = BRW_REGISTER_TYPE_D;
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break;
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case VEC4_OPCODE_DOUBLE_TO_U32:
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dst_type = BRW_REGISTER_TYPE_UD;
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break;
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default:
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unreachable("Not supported conversion");
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}
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dst = retype(dst, dst_type);
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brw_set_default_access_mode(p, BRW_ALIGN_1);
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@@ -1183,16 +1183,28 @@ vec4_visitor::emit_conversion_from_double(dst_reg dst, src_reg src,
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return;
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}
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enum opcode op;
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switch (dst.type) {
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case BRW_REGISTER_TYPE_D:
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op = VEC4_OPCODE_DOUBLE_TO_D32;
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break;
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case BRW_REGISTER_TYPE_UD:
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op = VEC4_OPCODE_DOUBLE_TO_U32;
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break;
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case BRW_REGISTER_TYPE_F:
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op = VEC4_OPCODE_DOUBLE_TO_F32;
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break;
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default:
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unreachable("Unknown conversion");
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}
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dst_reg temp = dst_reg(this, glsl_type::dvec4_type);
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emit(MOV(temp, src));
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dst_reg temp2 = dst_reg(this, glsl_type::dvec4_type);
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temp2 = retype(temp2, dst.type);
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emit(VEC4_OPCODE_FROM_DOUBLE, temp2, src_reg(temp))
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->size_written = 2 * REG_SIZE;
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emit(op, temp2, src_reg(temp));
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emit(VEC4_OPCODE_PICK_LOW_32BIT, temp2, src_reg(retype(temp2, BRW_REGISTER_TYPE_DF)));
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vec4_instruction *inst = emit(MOV(dst, src_reg(temp2)));
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emit(VEC4_OPCODE_PICK_LOW_32BIT, retype(temp2, dst.type), src_reg(temp2));
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vec4_instruction *inst = emit(MOV(dst, src_reg(retype(temp2, dst.type))));
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inst->saturate = saturate;
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}
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@@ -447,18 +447,6 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
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if (type_sz(inst->dst.type) == 8 && inst->exec_size != 8)
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no_spill[inst->dst.nr] = true;
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/* FROM_DOUBLE opcodes are setup so that they use a dst register
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* with a size of 2 even if they only produce a single-precison
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* result (this is so that the opcode can use the larger register to
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* produce a 64-bit aligned intermediary result as required by the
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* hardware during the conversion process). This creates a problem for
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* spilling though, because when we attempt to emit a spill for the
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* dst we see a 32-bit destination and emit a scratch write that
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* allocates a single spill register.
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*/
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if (inst->opcode == VEC4_OPCODE_FROM_DOUBLE)
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no_spill[inst->dst.nr] = true;
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/* We can't spill registers that mix 32-bit and 64-bit access (that
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* contain 64-bit data that is operated on via 32-bit instructions)
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*/
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