glsl: Generate code for constant ir_quadop_vector expressions

v2: 'for (a, b) in d' => 'for a, b in d'.  Suggested by Dylan.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
This commit is contained in:
Ian Romanick
2016-07-12 16:42:09 -07:00
parent f8e185a65f
commit 6e09c8715d

View File

@@ -316,6 +316,22 @@ constant_template_vector_insert = mako.template.Template("""\
break; break;
}""") }""")
# This template is for ir_quadop_vector.
constant_template_vector = mako.template.Template("""\
case ${op.get_enum_name()}:
for (unsigned c = 0; c < this->type->vector_elements; c++) {
switch (this->type->base_type) {
% for dst_type, src_types in op.signatures():
case ${src_types[0].glsl_type}:
data.${dst_type.union_field}[c] = op[c]->value.${src_types[0].union_field}[0];
break;
% endfor
default:
assert(0);
}
}
break;""")
vector_scalar_operation = "vector-scalar" vector_scalar_operation = "vector-scalar"
horizontal_operation = "horizontal" horizontal_operation = "horizontal"
@@ -403,7 +419,9 @@ class operation(object):
else: else:
return constant_template3.render(op=self) return constant_template3.render(op=self)
elif self.num_operands == 4: elif self.num_operands == 4:
if types_identical_operation in self.flags: if self.name == "vector":
return constant_template_vector.render(op=self)
elif types_identical_operation in self.flags:
return constant_template0.render(op=self) return constant_template0.render(op=self)
return None return None
@@ -676,7 +694,7 @@ ir_expression_operation = [
c_expression="bitfield_insert({src0}, {src1}, {src2}, {src3})", c_expression="bitfield_insert({src0}, {src1}, {src2}, {src3})",
flags=types_identical_operation), flags=types_identical_operation),
operation("vector", 4), operation("vector", 4, source_types=all_types, c_expression="anything-except-None"),
] ]