Redoing the way we handle vertex shaders for the draw module.
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@@ -253,14 +253,6 @@ st_translate_vertex_program(struct st_context *st,
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if (TGSI_DEBUG)
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tgsi_dump( tokensOut, 0 );
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#if defined(__i386__) || defined(__386__)
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if (stvp->sse2_program.csr == stvp->sse2_program.store)
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tgsi_emit_sse2( tokensOut, &stvp->sse2_program );
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if (!cso->state.executable)
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((struct cso_vertex_shader*)cso)->state.executable = (void *) x86_get_func( &stvp->sse2_program );
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#endif
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return cso;
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}
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