intel: fix mapping of malloc'd renderbuffers
This fixes accum buffer operations. The accumulation buffer is the only malloc-based renderbuffer for the intel drivers. v2: apply x/y offset to returned pointer NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -132,6 +132,15 @@ intel_map_renderbuffer(struct gl_context *ctx,
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void *map;
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int stride;
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if (!irb && rb->Data) {
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/* this is a malloc'd renderbuffer (accum buffer) */
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GLint bpp = _mesa_get_format_bytes(rb->Format);
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GLint rowStride = rb->RowStride * bpp;
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*out_map = (GLubyte *) rb->Data + y * rowStride + x * bpp;
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*out_stride = rowStride;
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return;
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}
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/* We sometimes get called with this by our intel_span.c usage. */
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if (!irb->mt) {
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*out_map = NULL;
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@@ -176,6 +185,12 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
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DBG("%s: rb %d (%s)\n", __FUNCTION__,
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rb->Name, _mesa_get_format_name(rb->Format));
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if (!irb && rb->Data) {
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/* this is a malloc'd renderbuffer (accum buffer) */
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/* nothing to do */
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return;
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}
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intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
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}
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