glsl: Delete the optimize_redundant_jumps pass.

Nothing here that NIR doesn't do.  No effect on shader-db of hsw or
softpipe.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
This commit is contained in:
Emma Anholt
2021-12-17 12:56:51 -08:00
parent c2ead6c9b5
commit 6db1f93699
5 changed files with 0 additions and 130 deletions

View File

@@ -162,7 +162,6 @@ void lower_packed_varyings(void *mem_ctx,
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
bool lower_vector_derefs(gl_linked_shader *shader);
void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
bool lower_offset_arrays(exec_list *instructions);
void optimize_dead_builtin_variables(exec_list *instructions,