nir: Add a nir->info.uses_interp_var_at_offset flag.

I've added this to nir_gather_info(), but also to glsl_to_nir() as a
temporary measure, since the i965 GL driver today doesn't use
nir_gather_info() yet.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke
2016-05-12 23:53:13 -07:00
parent d4d7e1516b
commit 6d65b0c6dc
3 changed files with 10 additions and 0 deletions

View File

@@ -1277,6 +1277,9 @@ nir_visitor::visit(ir_expression *ir)
intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
intrin->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset)
shader->info.uses_interp_var_at_offset = true;
unsigned bit_size = glsl_get_bit_size(deref->type);
add_instr(&intrin->instr, deref->type->vector_elements, bit_size);

View File

@@ -1716,6 +1716,9 @@ typedef struct nir_shader_info {
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
/** Whether or not this shader uses nir_intrinsic_interp_var_at_offset */
bool uses_interp_var_at_offset;
/* Whether or not this shader uses the gl_ClipDistance output */
bool uses_clip_distance_out;

View File

@@ -56,6 +56,10 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
shader->info.gs.uses_end_primitive = 1;
break;
case nir_intrinsic_interp_var_at_offset:
shader->info.uses_interp_var_at_offset = 1;
break;
default:
break;
}