broadcom/compiler: emit passthrough Z write if shader reads Z
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
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@@ -655,6 +655,7 @@ struct v3d_compile {
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bool uses_center_w;
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bool writes_z;
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bool reads_z;
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bool uses_implicit_point_line_varyings;
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/* True if a fragment shader reads gl_PrimitiveID */
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