glsl: make compiler options per-target
This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:

committed by
Ian Romanick

parent
ede4205b24
commit
6d3a2c97f4
@@ -174,7 +174,11 @@ i915CreateContext(int api,
|
|||||||
|
|
||||||
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
|
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
|
||||||
|
|
||||||
ctx->Shader.EmitNoIfs = GL_TRUE;
|
/* FINISHME: Are there other options that should be enabled for software
|
||||||
|
* FINISHME: vertex shaders?
|
||||||
|
*/
|
||||||
|
ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = GL_TRUE;
|
||||||
|
ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoIfs = GL_TRUE;
|
||||||
|
|
||||||
ctx->Const.MaxDrawBuffers = 1;
|
ctx->Const.MaxDrawBuffers = 1;
|
||||||
|
|
||||||
|
@@ -66,6 +66,7 @@ GLboolean brwCreateContext( int api,
|
|||||||
struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
|
struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
|
||||||
struct intel_context *intel = &brw->intel;
|
struct intel_context *intel = &brw->intel;
|
||||||
GLcontext *ctx = &intel->ctx;
|
GLcontext *ctx = &intel->ctx;
|
||||||
|
unsigned i;
|
||||||
|
|
||||||
if (!brw) {
|
if (!brw) {
|
||||||
printf("%s: failed to alloc context\n", __FUNCTION__);
|
printf("%s: failed to alloc context\n", __FUNCTION__);
|
||||||
@@ -110,8 +111,10 @@ GLboolean brwCreateContext( int api,
|
|||||||
ctx->Const.MaxPointSizeAA = 255.0;
|
ctx->Const.MaxPointSizeAA = 255.0;
|
||||||
|
|
||||||
/* We want the GLSL compiler to emit code that uses condition codes */
|
/* We want the GLSL compiler to emit code that uses condition codes */
|
||||||
ctx->Shader.EmitCondCodes = GL_TRUE;
|
for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
|
||||||
ctx->Shader.EmitNVTempInitialization = GL_TRUE;
|
ctx->ShaderCompilerOptions[i].EmitCondCodes = GL_TRUE;
|
||||||
|
ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = GL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
|
ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
|
||||||
ctx->Const.VertexProgram.MaxAluInstructions = 0;
|
ctx->Const.VertexProgram.MaxAluInstructions = 0;
|
||||||
|
@@ -337,6 +337,9 @@ static void r600ParseOptions(context_t *r600, radeonScreenPtr screen)
|
|||||||
static void r600InitGLExtensions(GLcontext *ctx)
|
static void r600InitGLExtensions(GLcontext *ctx)
|
||||||
{
|
{
|
||||||
context_t *r600 = R700_CONTEXT(ctx);
|
context_t *r600 = R700_CONTEXT(ctx);
|
||||||
|
#ifdef R600_ENABLE_GLSL_TEST
|
||||||
|
unsigned i;
|
||||||
|
#endif
|
||||||
|
|
||||||
driInitExtensions(ctx, card_extensions, GL_TRUE);
|
driInitExtensions(ctx, card_extensions, GL_TRUE);
|
||||||
if (r600->radeon.radeonScreen->kernel_mm)
|
if (r600->radeon.radeonScreen->kernel_mm)
|
||||||
@@ -347,7 +350,8 @@ static void r600InitGLExtensions(GLcontext *ctx)
|
|||||||
_mesa_enable_2_0_extensions(ctx);
|
_mesa_enable_2_0_extensions(ctx);
|
||||||
|
|
||||||
/* glsl compiler has problem if this is not GL_TRUE */
|
/* glsl compiler has problem if this is not GL_TRUE */
|
||||||
ctx->Shader.EmitCondCodes = GL_TRUE;
|
for (i = 0; i <= MESA_SHADER_FRAGMENT; i++)
|
||||||
|
ctx->ShaderCompilerOptions[i].EmitCondCodes = GL_TRUE;
|
||||||
#endif /* R600_ENABLE_GLSL_TEST */
|
#endif /* R600_ENABLE_GLSL_TEST */
|
||||||
|
|
||||||
if (driQueryOptionb
|
if (driQueryOptionb
|
||||||
|
@@ -2175,6 +2175,16 @@ struct gl_shader_program
|
|||||||
struct gl_shader_state
|
struct gl_shader_state
|
||||||
{
|
{
|
||||||
struct gl_shader_program *CurrentProgram; /**< The user-bound program */
|
struct gl_shader_program *CurrentProgram; /**< The user-bound program */
|
||||||
|
void *MemPool;
|
||||||
|
|
||||||
|
GLbitfield Flags; /**< Mask of GLSL_x flags */
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Compiler options for a single GLSL shaders type
|
||||||
|
*/
|
||||||
|
struct gl_shader_compiler_options
|
||||||
|
{
|
||||||
/** Driver-selectable options: */
|
/** Driver-selectable options: */
|
||||||
GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
|
GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
|
||||||
GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
|
GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
|
||||||
@@ -2186,12 +2196,10 @@ struct gl_shader_state
|
|||||||
* support control flow.
|
* support control flow.
|
||||||
*/
|
*/
|
||||||
GLboolean EmitNoIfs;
|
GLboolean EmitNoIfs;
|
||||||
void *MemPool;
|
|
||||||
GLbitfield Flags; /**< Mask of GLSL_x flags */
|
|
||||||
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
|
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Transform feedback object state
|
* Transform feedback object state
|
||||||
*/
|
*/
|
||||||
@@ -3212,6 +3220,7 @@ struct __GLcontextRec
|
|||||||
struct gl_ati_fragment_shader_state ATIFragmentShader;
|
struct gl_ati_fragment_shader_state ATIFragmentShader;
|
||||||
|
|
||||||
struct gl_shader_state Shader; /**< GLSL shader object state */
|
struct gl_shader_state Shader; /**< GLSL shader object state */
|
||||||
|
struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
|
||||||
|
|
||||||
struct gl_query_state Query; /**< occlusion, timer queries */
|
struct gl_query_state Query; /**< occlusion, timer queries */
|
||||||
|
|
||||||
|
@@ -516,8 +516,10 @@ _mesa_emit_nv_temp_initialization(GLcontext *ctx,
|
|||||||
{
|
{
|
||||||
struct prog_instruction *inst;
|
struct prog_instruction *inst;
|
||||||
GLuint i;
|
GLuint i;
|
||||||
|
struct gl_shader_compiler_options* options =
|
||||||
|
&ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)];
|
||||||
|
|
||||||
if (!ctx->Shader.EmitNVTempInitialization)
|
if (!options->EmitNVTempInitialization)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* We'll swizzle up a zero temporary so we can use it for the
|
/* We'll swizzle up a zero temporary so we can use it for the
|
||||||
|
@@ -94,18 +94,24 @@ _mesa_init_shader_state(GLcontext *ctx)
|
|||||||
/* Device drivers may override these to control what kind of instructions
|
/* Device drivers may override these to control what kind of instructions
|
||||||
* are generated by the GLSL compiler.
|
* are generated by the GLSL compiler.
|
||||||
*/
|
*/
|
||||||
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
|
struct gl_shader_compiler_options options;
|
||||||
ctx->Shader.EmitContReturn = GL_TRUE;
|
GLuint i;
|
||||||
ctx->Shader.EmitCondCodes = GL_FALSE;
|
options.EmitHighLevelInstructions = GL_TRUE;
|
||||||
ctx->Shader.EmitComments = GL_FALSE;
|
options.EmitContReturn = GL_TRUE;
|
||||||
ctx->Shader.EmitNoIfs = GL_FALSE;
|
options.EmitCondCodes = GL_FALSE;
|
||||||
ctx->Shader.Flags = get_shader_flags();
|
options.EmitComments = GL_FALSE;
|
||||||
|
options.EmitNoIfs = GL_FALSE;
|
||||||
|
|
||||||
/* Default pragma settings */
|
/* Default pragma settings */
|
||||||
ctx->Shader.DefaultPragmas.IgnoreOptimize = GL_FALSE;
|
options.DefaultPragmas.IgnoreOptimize = GL_FALSE;
|
||||||
ctx->Shader.DefaultPragmas.IgnoreDebug = GL_FALSE;
|
options.DefaultPragmas.IgnoreDebug = GL_FALSE;
|
||||||
ctx->Shader.DefaultPragmas.Optimize = GL_TRUE;
|
options.DefaultPragmas.Optimize = GL_TRUE;
|
||||||
ctx->Shader.DefaultPragmas.Debug = GL_FALSE;
|
options.DefaultPragmas.Debug = GL_FALSE;
|
||||||
|
|
||||||
|
for(i = 0; i < MESA_SHADER_TYPES; ++i)
|
||||||
|
memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
|
||||||
|
|
||||||
|
ctx->Shader.Flags = get_shader_flags();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -789,13 +795,16 @@ static void
|
|||||||
compile_shader(GLcontext *ctx, GLuint shaderObj)
|
compile_shader(GLcontext *ctx, GLuint shaderObj)
|
||||||
{
|
{
|
||||||
struct gl_shader *sh;
|
struct gl_shader *sh;
|
||||||
|
struct gl_shader_compiler_options *options;
|
||||||
|
|
||||||
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
|
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
|
||||||
if (!sh)
|
if (!sh)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
|
||||||
|
|
||||||
/* set default pragma state for shader */
|
/* set default pragma state for shader */
|
||||||
sh->Pragmas = ctx->Shader.DefaultPragmas;
|
sh->Pragmas = options->DefaultPragmas;
|
||||||
|
|
||||||
/* this call will set the sh->CompileStatus field to indicate if
|
/* this call will set the sh->CompileStatus field to indicate if
|
||||||
* compilation was successful.
|
* compilation was successful.
|
||||||
|
@@ -186,6 +186,7 @@ public:
|
|||||||
GLcontext *ctx;
|
GLcontext *ctx;
|
||||||
struct gl_program *prog;
|
struct gl_program *prog;
|
||||||
struct gl_shader_program *shader_program;
|
struct gl_shader_program *shader_program;
|
||||||
|
struct gl_shader_compiler_options *options;
|
||||||
|
|
||||||
int next_temp;
|
int next_temp;
|
||||||
|
|
||||||
@@ -2096,7 +2097,7 @@ ir_to_mesa_visitor::visit(ir_if *ir)
|
|||||||
ir->condition->accept(this);
|
ir->condition->accept(this);
|
||||||
assert(this->result.file != PROGRAM_UNDEFINED);
|
assert(this->result.file != PROGRAM_UNDEFINED);
|
||||||
|
|
||||||
if (ctx->Shader.EmitCondCodes) {
|
if (this->options->EmitCondCodes) {
|
||||||
cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
|
cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
|
||||||
|
|
||||||
/* See if we actually generated any instruction for generating
|
/* See if we actually generated any instruction for generating
|
||||||
@@ -2526,6 +2527,8 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
|
|||||||
GLenum target;
|
GLenum target;
|
||||||
const char *target_string;
|
const char *target_string;
|
||||||
GLboolean progress;
|
GLboolean progress;
|
||||||
|
struct gl_shader_compiler_options *options =
|
||||||
|
&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
|
||||||
|
|
||||||
switch (shader->Type) {
|
switch (shader->Type) {
|
||||||
case GL_VERTEX_SHADER:
|
case GL_VERTEX_SHADER:
|
||||||
@@ -2552,6 +2555,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
|
|||||||
v.ctx = ctx;
|
v.ctx = ctx;
|
||||||
v.prog = prog;
|
v.prog = prog;
|
||||||
v.shader_program = shader_program;
|
v.shader_program = shader_program;
|
||||||
|
v.options = options;
|
||||||
|
|
||||||
add_uniforms_to_parameters_list(shader_program, shader, prog);
|
add_uniforms_to_parameters_list(shader_program, shader, prog);
|
||||||
|
|
||||||
@@ -2629,7 +2633,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
|
|||||||
if (mesa_inst->SrcReg[src].RelAddr)
|
if (mesa_inst->SrcReg[src].RelAddr)
|
||||||
prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
|
prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
|
||||||
|
|
||||||
if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
|
if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
|
||||||
fail_link(shader_program, "Couldn't flatten if statement\n");
|
fail_link(shader_program, "Couldn't flatten if statement\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2703,6 +2707,8 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
|
|||||||
for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
|
for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
|
||||||
bool progress;
|
bool progress;
|
||||||
exec_list *ir = prog->_LinkedShaders[i]->ir;
|
exec_list *ir = prog->_LinkedShaders[i]->ir;
|
||||||
|
struct gl_shader_compiler_options *options =
|
||||||
|
&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
|
||||||
|
|
||||||
do {
|
do {
|
||||||
progress = false;
|
progress = false;
|
||||||
@@ -2715,7 +2721,7 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
|
|||||||
|
|
||||||
progress = do_common_optimization(ir, true) || progress;
|
progress = do_common_optimization(ir, true) || progress;
|
||||||
|
|
||||||
if (ctx->Shader.EmitNoIfs)
|
if (options->EmitNoIfs)
|
||||||
progress = do_if_to_cond_assign(ir) || progress;
|
progress = do_if_to_cond_assign(ir) || progress;
|
||||||
|
|
||||||
progress = do_vec_index_to_cond_assign(ir) || progress;
|
progress = do_vec_index_to_cond_assign(ir) || progress;
|
||||||
|
@@ -68,6 +68,7 @@ void st_init_limits(struct st_context *st)
|
|||||||
struct pipe_screen *screen = st->pipe->screen;
|
struct pipe_screen *screen = st->pipe->screen;
|
||||||
struct gl_constants *c = &st->ctx->Const;
|
struct gl_constants *c = &st->ctx->Const;
|
||||||
struct gl_program_constants *pc;
|
struct gl_program_constants *pc;
|
||||||
|
unsigned i;
|
||||||
|
|
||||||
c->MaxTextureLevels
|
c->MaxTextureLevels
|
||||||
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
|
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
|
||||||
@@ -136,7 +137,8 @@ void st_init_limits(struct st_context *st)
|
|||||||
|
|
||||||
/* Is TGSI_OPCODE_CONT supported? */
|
/* Is TGSI_OPCODE_CONT supported? */
|
||||||
/* XXX separate query for early function return? */
|
/* XXX separate query for early function return? */
|
||||||
st->ctx->Shader.EmitContReturn =
|
for(i = 0; i < MESA_SHADER_TYPES; ++i)
|
||||||
|
st->ctx->ShaderCompilerOptions[i].EmitContReturn =
|
||||||
screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
|
screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
|
||||||
|
|
||||||
/* Quads always follow GL provoking rules. */
|
/* Quads always follow GL provoking rules. */
|
||||||
|
Reference in New Issue
Block a user