glsl: make compiler options per-target
This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Ian Romanick

parent
ede4205b24
commit
6d3a2c97f4
@@ -68,6 +68,7 @@ void st_init_limits(struct st_context *st)
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struct pipe_screen *screen = st->pipe->screen;
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struct gl_constants *c = &st->ctx->Const;
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struct gl_program_constants *pc;
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unsigned i;
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c->MaxTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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@@ -136,8 +137,9 @@ void st_init_limits(struct st_context *st)
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/* Is TGSI_OPCODE_CONT supported? */
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/* XXX separate query for early function return? */
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st->ctx->Shader.EmitContReturn =
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screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
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for(i = 0; i < MESA_SHADER_TYPES; ++i)
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st->ctx->ShaderCompilerOptions[i].EmitContReturn =
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screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
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/* Quads always follow GL provoking rules. */
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c->QuadsFollowProvokingVertexConvention = GL_FALSE;
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