nir: use generated immediate comparison helpers
This makes the code a bit less verbose, so let's use the helpers. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23393>
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@@ -274,7 +274,7 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
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nir_emit_vertex(&b, 0);
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if (emulate_edgeflags) {
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nir_ssa_def *edge_value = nir_channel(&b, nir_load_array_var_imm(&b, edge_var, idx), 0);
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nir_if *edge_if = nir_push_if(&b, nir_fneu(&b, edge_value, nir_imm_float(&b, 1.0)));
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nir_if *edge_if = nir_push_if(&b, nir_fneu_imm(&b, edge_value, 1.0));
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nir_end_primitive(&b, 0);
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nir_pop_if(&b, edge_if);
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}
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