merge current trunk into vbo branch
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@@ -1003,7 +1003,7 @@ update_color(GLcontext *ctx)
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* _mesa_update_lighting() and _mesa_update_tnl_spaces().
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*/
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void
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_mesa_update_state( GLcontext *ctx )
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_mesa_update_state_locked( GLcontext *ctx )
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{
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GLbitfield new_state = ctx->NewState;
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@@ -1084,4 +1084,17 @@ _mesa_update_state( GLcontext *ctx )
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ctx->Array.NewState = 0;
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}
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/* This is the usual entrypoint for state updates:
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*/
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void
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_mesa_update_state( GLcontext *ctx )
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{
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_mesa_lock_context_textures(ctx);
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_mesa_update_state_locked(ctx);
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_mesa_unlock_context_textures(ctx);
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}
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/*@}*/
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