initialize texture priorities to 1.0, clean-up of _mesa_PrioritizeTextures()

This commit is contained in:
Brian Paul
2000-08-02 00:38:25 +00:00
parent 390488d12e
commit 6d04725282

View File

@@ -1,7 +1,7 @@
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -65,6 +65,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
obj->RefCount = 1;
obj->Name = name;
obj->Dimensions = dimensions;
obj->Priority = 1.0F;
obj->WrapS = GL_REPEAT;
obj->WrapT = GL_REPEAT;
obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
@@ -610,19 +611,17 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
if (n<0) {
if (n < 0) {
gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
return;
}
for (i=0;i<n;i++) {
struct gl_texture_object *t;
if (texName[i]>0) {
t = (struct gl_texture_object *)
for (i = 0; i < n; i++) {
if (texName[i] > 0) {
struct gl_texture_object *t = (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
if (t) {
t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
if (ctx->Driver.PrioritizeTexture)
ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
}