initialize texture priorities to 1.0, clean-up of _mesa_PrioritizeTextures()
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@@ -1,7 +1,7 @@
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@@ -65,6 +65,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
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obj->RefCount = 1;
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obj->Name = name;
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obj->Dimensions = dimensions;
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obj->Priority = 1.0F;
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obj->WrapS = GL_REPEAT;
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obj->WrapT = GL_REPEAT;
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obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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@@ -616,13 +617,11 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
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}
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for (i = 0; i < n; i++) {
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struct gl_texture_object *t;
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if (texName[i] > 0) {
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t = (struct gl_texture_object *)
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struct gl_texture_object *t = (struct gl_texture_object *)
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_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
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if (t) {
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t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
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if (ctx->Driver.PrioritizeTexture)
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ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
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}
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