anv: Remove 'inline' keywords

Unless you have data, the compiler knows better than you whether a
function should be inlined.

No difference in the resulting binary with gcc-6.3.0 or clang-4.0.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This commit is contained in:
Matt Turner
2017-07-06 21:18:03 -07:00
parent 012887ef48
commit 6cfc49287d
8 changed files with 19 additions and 19 deletions

View File

@@ -281,7 +281,7 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
}
}
static inline void
static void
emit_urb_setup(struct anv_pipeline *pipeline)
{
unsigned entry_size[4];
@@ -1077,19 +1077,19 @@ emit_3dstate_streamout(struct anv_pipeline *pipeline,
}
}
static inline uint32_t
static uint32_t
get_sampler_count(const struct anv_shader_bin *bin)
{
return DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
}
static inline uint32_t
static uint32_t
get_binding_table_entry_count(const struct anv_shader_bin *bin)
{
return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
}
static inline struct anv_address
static struct anv_address
get_scratch_address(struct anv_pipeline *pipeline,
gl_shader_stage stage,
const struct anv_shader_bin *bin)
@@ -1102,20 +1102,20 @@ get_scratch_address(struct anv_pipeline *pipeline,
};
}
static inline uint32_t
static uint32_t
get_scratch_space(const struct anv_shader_bin *bin)
{
return ffs(bin->prog_data->total_scratch / 2048);
}
static inline uint32_t
static uint32_t
get_urb_output_offset()
{
/* Skip the VUE header and position slots */
return 1;
}
static inline uint32_t
static uint32_t
get_urb_output_length(const struct anv_shader_bin *bin)
{
const struct brw_vue_prog_data *prog_data =
@@ -1333,7 +1333,7 @@ emit_3dstate_gs(struct anv_pipeline *pipeline)
}
}
static inline bool
static bool
has_color_buffer_write_enabled(const struct anv_pipeline *pipeline)
{
const struct anv_shader_bin *shader_bin =
@@ -1418,7 +1418,7 @@ emit_3dstate_wm(struct anv_pipeline *pipeline, struct anv_subpass *subpass,
}
}
static inline bool
static bool
is_dual_src_blend_factor(VkBlendFactor factor)
{
return factor == VK_BLEND_FACTOR_SRC1_COLOR ||