virgl: add shader offset alignment to to v2 caps struct
This is the SSBO analogue to fe0647. User supplied data must be a multiple of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT. This fixes 44 GLES31 tests on airlied@'s GLES31 sketch branches with Nvidia hardware, but this patch standalone can applied to master. The alignment restriction on Nvidia is 32, hence the default value. Example tests: dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.0 dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std430 v2: Move to a better place in case statement v3: Rebase Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:

committed by
Dave Airlie

parent
1c9053d076
commit
6ce94a50bb
@@ -292,6 +292,7 @@ struct virgl_caps_v2 {
|
||||
int32_t max_texture_gather_offset;
|
||||
uint32_t texture_buffer_offset_alignment;
|
||||
uint32_t uniform_buffer_offset_alignment;
|
||||
uint32_t shader_buffer_offset_alignment;
|
||||
};
|
||||
|
||||
union virgl_caps {
|
||||
|
@@ -211,6 +211,8 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
|
||||
return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
|
||||
case PIPE_CAP_QUERY_SO_OVERFLOW:
|
||||
return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
|
||||
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
|
||||
return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
|
||||
case PIPE_CAP_TEXTURE_GATHER_SM5:
|
||||
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
|
||||
case PIPE_CAP_FAKE_SW_MSAA:
|
||||
@@ -236,7 +238,6 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
|
||||
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
|
||||
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
|
||||
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
|
||||
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
|
||||
case PIPE_CAP_INVALIDATE_BUFFER:
|
||||
case PIPE_CAP_GENERATE_MIPMAP:
|
||||
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
|
||||
|
@@ -134,5 +134,6 @@ static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps)
|
||||
caps->caps.v2.max_texture_gather_offset = 7;
|
||||
caps->caps.v2.texture_buffer_offset_alignment = 0;
|
||||
caps->caps.v2.uniform_buffer_offset_alignment = 256;
|
||||
caps->caps.v2.shader_buffer_offset_alignment = 32;
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user