v3d: Drop the GLSL version level.

This was an arbitrary "we support lots of stuff" value when I started the
driver.  However, at 400 we expose OES_gpu_shader5, which claims support
for dynamically indexing samplers, which the driver doesn't do yet.
This commit is contained in:
Eric Anholt
2019-01-08 10:16:51 -08:00
parent 1a63227ea0
commit 6c8edcb89c

View File

@@ -149,7 +149,7 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 400;
return 330;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;