intel/fs: Don't stomp f0.1 in SIMD16 ballot
In fragment shaders f0.1 is used for discards so doing ballot after a discard can potentially cause the discard to not happen. However, we don't support SIMD32 fragment shaders yet so this isn't a problem. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Cc: mesa-stable@lists.freedesktop.org
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@@ -4264,8 +4264,15 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
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case nir_intrinsic_ballot: {
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const fs_reg value = retype(get_nir_src(instr->src[0]),
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BRW_REGISTER_TYPE_UD);
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const struct brw_reg flag = retype(brw_flag_reg(0, 0),
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BRW_REGISTER_TYPE_UD);
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struct brw_reg flag = brw_flag_reg(0, 0);
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/* FIXME: For SIMD32 programs, this causes us to stomp on f0.1 as well
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* as f0.0. This is a problem for fragment programs as we currently use
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* f0.1 for discards. Fortunately, we don't support SIMD32 fragment
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* programs yet so this isn't a problem. When we do, something will
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* have to change.
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*/
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if (dispatch_width == 32)
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flag.type = BRW_REGISTER_TYPE_UD;
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bld.exec_all().MOV(flag, brw_imm_ud(0u));
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bld.CMP(bld.null_reg_ud(), value, brw_imm_ud(0u), BRW_CONDITIONAL_NZ);
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