mesa: use STATIC_ASSERT in a few more places

This commit is contained in:
Brian Paul
2012-01-10 11:09:02 -07:00
parent f9b2d2fea5
commit 6bf5daf331
4 changed files with 4 additions and 4 deletions

View File

@@ -113,7 +113,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
GL_TEXTURE_2D,
GL_TEXTURE_1D
};
assert(Elements(targets) == NUM_TEXTURE_TARGETS);
STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
}