mesa: use STATIC_ASSERT in a few more places
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@@ -923,7 +923,7 @@ validate_samplers(const struct gl_program *prog, char *errMsg)
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GLbitfield samplersUsed = prog->SamplersUsed;
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GLuint i;
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assert(Elements(targetName) == NUM_TEXTURE_TARGETS);
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STATIC_ASSERT(Elements(targetName) == NUM_TEXTURE_TARGETS);
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if (samplersUsed == 0x0)
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return GL_TRUE;
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