mesa: use STATIC_ASSERT in a few more places

This commit is contained in:
Brian Paul
2012-01-10 11:09:02 -07:00
parent f9b2d2fea5
commit 6bf5daf331
4 changed files with 4 additions and 4 deletions

View File

@@ -923,7 +923,7 @@ validate_samplers(const struct gl_program *prog, char *errMsg)
GLbitfield samplersUsed = prog->SamplersUsed;
GLuint i;
assert(Elements(targetName) == NUM_TEXTURE_TARGETS);
STATIC_ASSERT(Elements(targetName) == NUM_TEXTURE_TARGETS);
if (samplersUsed == 0x0)
return GL_TRUE;