glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)
v2: don't use PIPE_MAX_SHADER_ARRAYS
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@@ -163,6 +163,7 @@ struct st_vertex_program
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/** Maps VARYING_SLOT_x to slot */
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GLuint result_to_output[VARYING_SLOT_MAX];
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GLuint output_slot_to_attr[VARYING_SLOT_MAX];
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ubyte output_semantic_name[VARYING_SLOT_MAX];
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ubyte output_semantic_index[VARYING_SLOT_MAX];
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GLuint num_outputs;
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