glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)

v2: don't use PIPE_MAX_SHADER_ARRAYS
This commit is contained in:
Marek Olšák
2015-05-20 11:43:55 +02:00
parent 9b1921100e
commit 6bf3729a3f
4 changed files with 103 additions and 41 deletions

View File

@@ -163,6 +163,7 @@ struct st_vertex_program
/** Maps VARYING_SLOT_x to slot */
GLuint result_to_output[VARYING_SLOT_MAX];
GLuint output_slot_to_attr[VARYING_SLOT_MAX];
ubyte output_semantic_name[VARYING_SLOT_MAX];
ubyte output_semantic_index[VARYING_SLOT_MAX];
GLuint num_outputs;