mesa: replace _mesa_bzero() with memset()
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@@ -240,7 +240,7 @@ _mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog,
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(void) ctx;
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if (prog) {
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GLuint i;
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_mesa_bzero(prog, sizeof(*prog));
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memset(prog, 0, sizeof(*prog));
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prog->Id = id;
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prog->Target = target;
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prog->Resident = GL_TRUE;
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