mesa: replace _mesa_bzero() with memset()
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@@ -295,7 +295,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
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{
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(void) target;
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_mesa_bzero(obj, sizeof(struct gl_buffer_object));
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memset(obj, 0, sizeof(struct gl_buffer_object));
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_glthread_INIT_MUTEX(obj->Mutex);
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obj->RefCount = 1;
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obj->Name = name;
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