glcpp: Remove spurious newline generated by #version handling.
This was causing line numbering to be off by one. The newline comes from the NEWLINE token at the end of the line; there's no need to insert one.
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@@ -88,10 +88,8 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
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return SPACE;
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return SPACE;
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}
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}
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{HASH}(version) {
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{HASH}version {
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yylval->str = talloc_strdup (yyextra, yytext);
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yylval->str = talloc_strdup (yyextra, yytext);
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yylineno++;
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yycolumn = 0;
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yyextra->space_tokens = 0;
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yyextra->space_tokens = 0;
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return HASH_VERSION;
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return HASH_VERSION;
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}
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}
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@@ -309,7 +309,7 @@ control_line:
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talloc_free (macro);
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talloc_free (macro);
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}
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}
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add_builtin_define (parser, "__VERSION__", $2);
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add_builtin_define (parser, "__VERSION__", $2);
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glcpp_printf(parser->output, "#version %" PRIiMAX "\n", $2);
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glcpp_printf(parser->output, "#version %" PRIiMAX, $2);
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}
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}
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| HASH NEWLINE
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| HASH NEWLINE
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;
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;
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