mesa: alloc/free shared sampler objects

This commit is contained in:
Brian Paul
2011-04-10 12:47:00 -06:00
parent 0308beebc2
commit 6bb4d807f7

View File

@@ -40,6 +40,9 @@
#include "shared.h" #include "shared.h"
#include "program/program.h" #include "program/program.h"
#include "dlist.h" #include "dlist.h"
#if FEATURE_ARB_sampler_objects
#include "samplerobj.h"
#endif
#include "shaderobj.h" #include "shaderobj.h"
#include "syncobj.h" #include "syncobj.h"
@@ -91,6 +94,11 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->BufferObjects = _mesa_NewHashTable(); shared->BufferObjects = _mesa_NewHashTable();
#endif #endif
#if FEATURE_ARB_sampler_objects
/* GL_ARB_sampler_objects */
shared->SamplerObjects = _mesa_NewHashTable();
#endif
/* Allocate the default buffer object */ /* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
@@ -270,6 +278,20 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
} }
#if FEATURE_ARB_sampler_objects
/**
* Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
*/
static void
delete_sampler_object_cb(GLuint id, void *data, void *userData)
{
struct gl_context *ctx = (struct gl_context *) userData;
struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
_mesa_reference_sampler_object(ctx, &sampObj, NULL);
}
#endif
/** /**
* Deallocate a shared state object and all children structures. * Deallocate a shared state object and all children structures.
* *
@@ -345,6 +367,11 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
} }
} }
#if FEATURE_ARB_sampler_objects
_mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
_mesa_DeleteHashTable(shared->SamplerObjects);
#endif
/* /*
* Free texture objects (after FBOs since some textures might have * Free texture objects (after FBOs since some textures might have
* been bound to FBOs). * been bound to FBOs).