intel/compiler: Add uses_is_indexed_draw flag

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Antia Puentes
2018-04-28 14:09:19 +02:00
parent 9e6b886cf2
commit 6ba9088d9c
2 changed files with 5 additions and 0 deletions

View File

@@ -978,6 +978,7 @@ struct brw_vs_prog_data {
bool uses_vertexid;
bool uses_instanceid;
bool uses_basevertex;
bool uses_is_indexed_draw;
bool uses_firstvertex;
bool uses_baseinstance;
bool uses_drawid;

View File

@@ -2837,6 +2837,10 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
prog_data->uses_basevertex = true;
if (shader->info.system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))
prog_data->uses_is_indexed_draw = true;
if (shader->info.system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX))
prog_data->uses_firstvertex = true;