intel/compiler: Add uses_is_indexed_draw flag
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -978,6 +978,7 @@ struct brw_vs_prog_data {
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bool uses_vertexid;
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bool uses_instanceid;
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bool uses_basevertex;
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bool uses_is_indexed_draw;
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bool uses_firstvertex;
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bool uses_baseinstance;
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bool uses_drawid;
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@@ -2837,6 +2837,10 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
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BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
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prog_data->uses_basevertex = true;
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if (shader->info.system_values_read &
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BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))
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prog_data->uses_is_indexed_draw = true;
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if (shader->info.system_values_read &
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BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX))
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prog_data->uses_firstvertex = true;
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