mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()
This is probably not 100% complete (bind vs unbind may still not pair up exactly), but it should help out drivers which are relying on FinishRenderTexture to be called when we're done rendering to a particular texture level, not just when we're done rendering to the object at all. This is the case for the one consumer of FinishRenderTexture() so far: the gallium state tracker. Noticed when trying to make use of FRT() in the intel driver.
This commit is contained in:
@@ -233,9 +233,13 @@ _mesa_set_texture_attachment(GLcontext *ctx,
|
|||||||
if (att->Texture == texObj) {
|
if (att->Texture == texObj) {
|
||||||
/* re-attaching same texture */
|
/* re-attaching same texture */
|
||||||
ASSERT(att->Type == GL_TEXTURE);
|
ASSERT(att->Type == GL_TEXTURE);
|
||||||
|
if (ctx->Driver.FinishRenderTexture)
|
||||||
|
ctx->Driver.FinishRenderTexture(ctx, att);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
/* new attachment */
|
/* new attachment */
|
||||||
|
if (ctx->Driver.FinishRenderTexture && att->Texture)
|
||||||
|
ctx->Driver.FinishRenderTexture(ctx, att);
|
||||||
_mesa_remove_attachment(ctx, att);
|
_mesa_remove_attachment(ctx, att);
|
||||||
att->Type = GL_TEXTURE;
|
att->Type = GL_TEXTURE;
|
||||||
assert(!att->Texture);
|
assert(!att->Texture);
|
||||||
|
Reference in New Issue
Block a user