agx: Add validation pass
For now, just check that we didn't botch the structure of the block, since this just bit me. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
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@@ -38,6 +38,7 @@ static const struct debug_named_value agx_debug_options[] = {
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{"shaderdb", AGX_DBG_SHADERDB, "Print statistics"},
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{"verbose", AGX_DBG_VERBOSE, "Disassemble verbosely"},
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{"internal", AGX_DBG_INTERNAL, "Dump even internal shaders"},
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{"novalidate",AGX_DBG_NOVALIDATE,"Skip IR validation in debug builds"},
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DEBUG_NAMED_VALUE_END
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};
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@@ -1790,11 +1791,14 @@ agx_compile_shader_nir(nir_shader *nir,
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agx_foreach_block(ctx, block)
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block->index = ctx->num_blocks++;
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agx_validate(ctx, "IR translation");
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if (agx_debug & AGX_DBG_SHADERS && !skip_internal)
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agx_print_shader(ctx, stdout);
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agx_optimizer(ctx);
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agx_dce(ctx);
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agx_validate(ctx, "Optimization");
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if (agx_debug & AGX_DBG_SHADERS && !skip_internal)
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agx_print_shader(ctx, stdout);
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