mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -48,6 +48,12 @@ typedef enum
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MESA_SHADER_COMPUTE = 5,
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} gl_shader_stage;
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/**
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* Number of STATE_* values we need to address any GL state.
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* Used to dimension arrays.
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*/
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#define STATE_LENGTH 5
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typedef short gl_state_index16; /* see enum gl_state_index */
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const char *gl_shader_stage_name(gl_shader_stage stage);
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