mesa: move STATE_LENGTH to shader_enums.h and use it everywhere

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2017-11-16 16:19:22 +01:00
parent f4ea2b2a9e
commit 6b1e26e181
5 changed files with 13 additions and 13 deletions

View File

@@ -48,6 +48,12 @@ typedef enum
MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
/**
* Number of STATE_* values we need to address any GL state.
* Used to dimension arrays.
*/
#define STATE_LENGTH 5
typedef short gl_state_index16; /* see enum gl_state_index */
const char *gl_shader_stage_name(gl_shader_stage stage);