mesa: move STATE_LENGTH to shader_enums.h and use it everywhere

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2017-11-16 16:19:22 +01:00
parent f4ea2b2a9e
commit 6b1e26e181
5 changed files with 13 additions and 13 deletions

View File

@@ -397,7 +397,7 @@ depth_layout_string(ir_depth_layout layout);
* \sa ir_variable::state_slots
*/
struct ir_state_slot {
gl_state_index16 tokens[5];
gl_state_index16 tokens[STATE_LENGTH];
int swizzle;
};