glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
This wraps glsl_type::count_attribute_slots(), but will soon contain a couple of overrides for a couple of GLSL built-ins variables. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@@ -1618,6 +1618,13 @@ ir_variable::get_extension_warning() const
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? NULL : warn_extension_table[this->data.warn_extension_index];
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? NULL : warn_extension_table[this->data.warn_extension_index];
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}
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}
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unsigned
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ir_variable::count_attribute_slots(bool is_vertex_stage) const
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{
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bool is_vs_input = is_vertex_stage && this->data.mode == ir_var_shader_in;
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return this->type->count_attribute_slots(is_vs_input);
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}
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ir_function_signature::ir_function_signature(const glsl_type *return_type,
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ir_function_signature::ir_function_signature(const glsl_type *return_type,
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builtin_available_predicate b)
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builtin_available_predicate b)
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: ir_instruction(ir_type_function_signature),
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: ir_instruction(ir_type_function_signature),
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@@ -553,6 +553,8 @@ public:
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return this->u.max_ifc_array_access;
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return this->u.max_ifc_array_access;
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}
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}
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unsigned count_attribute_slots(bool is_vertex_stage) const;
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inline unsigned get_num_state_slots() const
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inline unsigned get_num_state_slots() const
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{
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{
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assert(!this->is_interface_instance()
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assert(!this->is_interface_instance()
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@@ -149,7 +149,7 @@ void
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ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
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ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
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{
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{
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const glsl_type *type = var->type;
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const glsl_type *type = var->type;
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bool is_vertex_input = false;
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if (this->shader_stage == MESA_SHADER_GEOMETRY &&
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if (this->shader_stage == MESA_SHADER_GEOMETRY &&
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var->data.mode == ir_var_shader_in && type->is_array()) {
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var->data.mode == ir_var_shader_in && type->is_array()) {
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type = type->fields.array;
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type = type->fields.array;
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@@ -173,11 +173,8 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
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type = type->fields.array;
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type = type->fields.array;
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}
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}
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if (this->shader_stage == MESA_SHADER_VERTEX &&
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mark(this->prog, var, 0,
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var->data.mode == ir_var_shader_in)
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var->count_attribute_slots(this->shader_stage == MESA_SHADER_VERTEX),
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is_vertex_input = true;
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mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
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this->shader_stage);
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this->shader_stage);
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}
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}
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@@ -2301,7 +2301,7 @@ check_against_output_limit(struct gl_context *ctx,
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var->data.mode == ir_var_shader_out &&
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var->data.mode == ir_var_shader_out &&
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var_counts_against_varying_limit(producer->Stage, var)) {
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var_counts_against_varying_limit(producer->Stage, var)) {
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/* outputs for fragment shader can't be doubles */
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/* outputs for fragment shader can't be doubles */
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output_vectors += var->type->count_attribute_slots(false);
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output_vectors += var->count_attribute_slots(false);
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}
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}
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}
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}
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@@ -2345,7 +2345,7 @@ check_against_input_limit(struct gl_context *ctx,
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var->data.mode == ir_var_shader_in &&
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var->data.mode == ir_var_shader_in &&
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var_counts_against_varying_limit(consumer->Stage, var)) {
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var_counts_against_varying_limit(consumer->Stage, var)) {
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/* vertex inputs aren't varying counted */
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/* vertex inputs aren't varying counted */
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input_vectors += var->type->count_attribute_slots(false);
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input_vectors += var->count_attribute_slots(false);
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}
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}
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}
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}
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@@ -2670,7 +2670,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
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return false;
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return false;
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}
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}
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const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
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const unsigned slots = var->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
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/* If the variable is not a built-in and has a location statically
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/* If the variable is not a built-in and has a location statically
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* assigned in the shader (presumably via a layout qualifier), make sure
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* assigned in the shader (presumably via a layout qualifier), make sure
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@@ -2782,7 +2782,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
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*/
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*/
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for (unsigned i = 0; i < assigned_attr; i++) {
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for (unsigned i = 0; i < assigned_attr; i++) {
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unsigned assigned_slots =
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unsigned assigned_slots =
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assigned[i]->type->count_attribute_slots(false);
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assigned[i]->count_attribute_slots(false);
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unsigned assig_attr =
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unsigned assig_attr =
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assigned[i]->data.location - generic_base;
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assigned[i]->data.location - generic_base;
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unsigned assigned_use_mask = (1 << assigned_slots) - 1;
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unsigned assigned_use_mask = (1 << assigned_slots) - 1;
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@@ -3233,7 +3233,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
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ir_variable *var = node->as_variable();
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ir_variable *var = node->as_variable();
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if (var && var->data.mode == ir_var_shader_out)
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if (var && var->data.mode == ir_var_shader_out)
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/* since there are no double fs outputs - pass false */
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/* since there are no double fs outputs - pass false */
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fragment_outputs += var->type->count_attribute_slots(false);
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fragment_outputs += var->count_attribute_slots(false);
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}
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}
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}
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}
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}
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}
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