gallium: added util_make_fragment_passthrough_shader()
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@@ -36,6 +36,11 @@
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struct pipe_context;
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void *
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util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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@@ -47,6 +52,13 @@ extern void *
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util_make_fragment_tex_shader(struct pipe_context *pipe);
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extern void *
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util_make_fragment_passthrough_shader(struct pipe_context *pipe);
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#ifdef __cplusplus
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}
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#endif
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#endif
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