mesa: rework how we free gl_shader_program_data
When I introduced gl_shader_program_data one of the intentions was to fix a bug where a failed linking attempt freed data required by a currently active program. However I seem to have failed to finish hooking up the final steps required to have the data hang around. Here we create a fresh instance of gl_shader_program_data every time we link. gl_program has a reference to gl_shader_program_data so it will be freed once the program is no longer active. Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Neil Roberts <nroberts@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
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@@ -3067,6 +3067,8 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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_mesa_clear_shader_program_data(ctx, prog);
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prog->data = _mesa_create_shader_program_data();
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prog->data->LinkStatus = linking_success;
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for (i = 0; i < prog->NumShaders; i++) {
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