radv: handle primitive id input into fragment shader with no geom shader
Fixes: dEQP-VK.pipeline.framebuffer_attachment.no_attachments dEQP-VK.pipeline.framebuffer_attachment.no_attachments_ms Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -605,11 +605,14 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
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}
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static union ac_shader_variant_key
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radv_compute_tes_key(bool as_es)
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radv_compute_tes_key(bool as_es, bool export_prim_id)
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{
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union ac_shader_variant_key key;
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memset(&key, 0, sizeof(key));
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key.tes.as_es = as_es;
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/* export prim id only happens when no geom shader */
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if (!as_es)
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key.tes.export_prim_id = export_prim_id;
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return key;
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}
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@@ -640,10 +643,12 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
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nir_shader *tes_nir, *tcs_nir;
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void *tes_code = NULL, *tcs_code = NULL;
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unsigned tes_code_size = 0, tcs_code_size = 0;
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union ac_shader_variant_key tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline));
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union ac_shader_variant_key tes_key;
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union ac_shader_variant_key tcs_key;
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bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
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tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
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pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
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if (tes_module->nir)
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_mesa_sha1_compute(tes_module->nir->info.name,
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strlen(tes_module->nir->info.name),
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@@ -1606,7 +1611,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
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}
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static union ac_shader_variant_key
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radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls)
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radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
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{
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union ac_shader_variant_key key;
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const VkPipelineVertexInputStateCreateInfo *input_state =
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@@ -1616,6 +1621,7 @@ radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es,
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key.vs.instance_rate_inputs = 0;
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key.vs.as_es = as_es;
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key.vs.as_ls = as_ls;
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key.vs.export_prim_id = export_prim_id;
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for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
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unsigned binding;
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@@ -1857,6 +1863,24 @@ static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs)
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S_028A40_GS_WRITE_OPTIMIZE(1);
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}
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static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
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{
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struct radv_shader_variant *vs;
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vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]);
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struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo;
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pipeline->graphics.vgt_primitiveid_en = false;
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pipeline->graphics.vgt_gs_mode = 0;
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if (radv_pipeline_has_gs(pipeline)) {
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pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]);
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} else if (outinfo->export_prim_id) {
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pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
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pipeline->graphics.vgt_primitiveid_en = true;
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}
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}
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static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
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{
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struct radv_shader_variant *vs;
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@@ -2018,11 +2042,14 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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if (modules[MESA_SHADER_VERTEX]) {
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bool as_es = false;
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bool as_ls = false;
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bool export_prim_id = false;
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if (modules[MESA_SHADER_TESS_CTRL])
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as_ls = true;
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else if (modules[MESA_SHADER_GEOMETRY])
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as_es = true;
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union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls);
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else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
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export_prim_id = true;
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union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
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pipeline->shaders[MESA_SHADER_VERTEX] =
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radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
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@@ -2035,7 +2062,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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}
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if (modules[MESA_SHADER_GEOMETRY]) {
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union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false);
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union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
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pipeline->shaders[MESA_SHADER_GEOMETRY] =
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radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
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@@ -2045,10 +2072,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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pipeline->layout, &key);
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pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
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pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]);
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} else
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pipeline->graphics.vgt_gs_mode = 0;
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}
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if (modules[MESA_SHADER_TESS_EVAL]) {
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assert(modules[MESA_SHADER_TESS_CTRL]);
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@@ -2130,6 +2154,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R :
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V_028710_SPI_SHADER_ZERO;
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calculate_vgt_gs_mode(pipeline);
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calculate_pa_cl_vs_out_cntl(pipeline);
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calculate_ps_inputs(pipeline);
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