st/nir: Use sampler derefs in built-in shaders.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2019-02-05 19:24:16 -08:00
parent ba9c1c8217
commit 6a4be25a90
2 changed files with 24 additions and 8 deletions

View File

@@ -118,16 +118,21 @@ sample_via_nir(nir_builder *b, nir_variable *texcoord,
nir_variable *var =
nir_variable_create(b->shader, nir_var_uniform, sampler2D, name);
var->data.binding = sampler;
var->data.explicit_binding = true;
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
nir_deref_instr *deref = nir_build_deref_var(b, var);
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
tex->coord_components = 2;
tex->sampler_index = sampler;
tex->texture_index = sampler;
tex->dest_type = nir_type_float;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src =
tex->src[0].src_type = nir_tex_src_texture_deref;
tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
tex->src[1].src_type = nir_tex_src_sampler_deref;
tex->src[1].src = nir_src_for_ssa(&deref->dest.ssa);
tex->src[2].src_type = nir_tex_src_coord;
tex->src[2].src =
nir_src_for_ssa(nir_channels(b, nir_load_var(b, texcoord),
(1 << tex->coord_components) - 1));

View File

@@ -513,14 +513,23 @@ create_fs_nir(struct st_context *st,
nir_variable *tex_var =
nir_variable_create(b.shader, nir_var_uniform,
sampler_type_for_target(target), "tex");
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
tex_var->data.explicit_binding = true;
tex_var->data.binding = 0;
nir_deref_instr *tex_deref = nir_build_deref_var(&b, tex_var);
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
tex->op = nir_texop_txf;
tex->sampler_dim = glsl_get_sampler_dim(tex_var->type);
tex->coord_components =
glsl_get_sampler_coordinate_components(tex_var->type);
tex->dest_type = nir_type_float;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(texcoord);
tex->src[0].src_type = nir_tex_src_texture_deref;
tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa);
tex->src[1].src_type = nir_tex_src_sampler_deref;
tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa);
tex->src[2].src_type = nir_tex_src_coord;
tex->src[2].src = nir_src_for_ssa(texcoord);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(&b, &tex->instr);
nir_ssa_def *result = &tex->dest.ssa;
@@ -536,6 +545,8 @@ create_fs_nir(struct st_context *st,
glsl_image_type(GLSL_SAMPLER_DIM_BUF, false,
GLSL_TYPE_FLOAT), "img");
img_var->data.image.access = ACCESS_NON_READABLE;
img_var->data.explicit_binding = true;
img_var->data.binding = 0;
nir_deref_instr *img_deref = nir_build_deref_var(&b, img_var);
nir_intrinsic_instr *intrin =
nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_deref_store);